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T O P I C    R E V I E W
Specimen-OMO Posted - Feb 20 2007 : 09:44:59
This looks like a mix between BF2 and 2142 and is being made by the crew that did Desert Combat.

Also THQ makers of Company of Heroes is involved.

I know Hairplug initially posted about this game but I think the links to it were destroyed in the last couple of data loss crashes.

I read that there will be partially destructible buildings!

check it out.

http://www.frontlineswar.com/

20   L A T E S T    R E P L I E S    (Newest First)
Stingray Posted - Jan 10 2011 : 16:21:56
Sorta, the main player is Frank De Lise who made Desert Combat Mod for 1942. I'm sure most of us played it to death. He was asked by DICE to come work on BF2. After that gig was done, he went to work for THQ which formed Kaos. He was also the producer behind FFoW, why there was so much hope by the DC Mode guys (like me), but the game was released as an early beta. There was virtually no change from the beta to final release. Game flopped. He actually left Kaos after FFoW release, but it seems he came back to work on Homefront.

Looking at the videos, I have my concerns. Maps are a little bit larger than CoD, but seem quite a bit smaller than BC2. Not a good mix for vehicles imho.
Specimen-OMO Posted - Jan 09 2011 : 11:44:23
too bad. I'm wondering if KAOS has learned from this for their upcoming Homefront game. From what I understand KAOS studios was built with the original guys/programmers from the original Dice/Battlefield studios.
Bloody Posted - Jan 09 2011 : 09:29:52
I bought it on Steam a while back (was like $2.99 or something. lol ). There is one or two servers that are populated sometimes and it's the same 30-40 people each day. The game is innovative in it's ideas of game play (the frontlines idea), but the engine and mechanics are horrible to say the least. It's like having constant lag even if you have a decent ping to the server. It's also got horrible physics in it's choppers and planes. Tanks / APCs are good, but still feel goofy.

Personally I wouldn't pay over $5 for it and expect to play it one or two days before you get bored and discussed with the physics.
Specimen-OMO Posted - Jan 08 2011 : 08:16:01
I guess they released a major patch back in Sept 2008 but by then aeverybody (from here) lost interest. Has anybody played this game since then? The game had so much potential. Shame about the bugs.
Stingray Posted - Jun 06 2008 : 12:42:03
Patch 1.1.0 is getting a luke warm reception which I expected.

However they just announced they will be introducing a new game mode in the very near future. Conquer which is like BF2's conquest. Bout dang time.

http://status.kaosstudios.com/?p=66

One of biggest issues is getting resolved.
Specimen-OMO Posted - May 29 2008 : 06:55:28
This just in....And not off the Frontlines Forums...they are down at the moment.


"Both the PC and Xbox 360 update close to release

Things have been a bit quiet on the Frontlines Fuel of War front as of late, while the developers at Kaos studios have been putting their collective noses to the grindstone to push out the long awaited 1.1.0 patches for both the PC and Xbox 360 platforms.

According to Kaos the 1.1.0 update for the PC is in final testing now. The 1.1.0 update has been given to host providers, friends, and family for testing prior to release. Kaos says that they are near the finish line on getting the PC 1.1.0 update out the door.

As for the Xbox 360 1.1.0 update, things were quiet until Kaos let us in on what is going on. Apparently Kaos submitted the 1.1.0 update to Microsoft, and one feature caused an issue that Microsoft was concerned about and wanted Kaos to address.

Kaos was quick to address the issue and resubmit the 1.1.0 update for the Xbox 360 version to Microsoft and they are waiting on them. They expect to get some feedback from Microsoft soon, and once they do, they plan to update the community on when to expect the update. Part of the reason that this is taking a bit longer than normal is the fact that the 1.1.0 update is a large update.

One interesting comment that Kaos made about the 1.1.0 update for the Xbox 360 is the fact that they have some exciting plans for FFOW on the 360 in the near future and this update plays a large part in getting the 360 version ready for these plans.

While it is almost certain that they will not get the 1.1.0 update out the door before the end of the month, a release during the first or second week of June looks to be quite possible on both platforms."
Stingray Posted - May 24 2008 : 07:02:48
Yeah, not sure what these guys are thinking at times. Only folks left on their boards are the die hard FFoW loyalist.

Should change their name from KAOS (although it does kinda fit what's happening to FFoW), to "One step forward, two steps back."
Specimen-OMO Posted - May 24 2008 : 04:51:13
no 5.1? ............ no 5.1 . What the Heck? Sound is half the game. Aww man these guys have got to get their act together.
medicated Posted - May 23 2008 : 17:43:46
Nope.
Stingray Posted - May 23 2008 : 17:27:27
From what I've read, no 5.1 surround, but I could be wrong.

What I do know is some downloadable (sp) content is on the way for the game. Hush, hush on what it contains at this point or whether or not they will charge $ for it.

Charging $ would be crazy considering the small community FFoW has.
Specimen-OMO Posted - May 23 2008 : 13:52:47
They released a beta of this patch to family and friens for final testing yesterday.

Medicated, does it have surround sound?
Nosehair-OMO Posted - May 16 2008 : 09:14:10
still waiting... Is surround in yet!?
Specimen-OMO Posted - May 16 2008 : 07:03:16
lATEST NEWS.......

Archive for PC
Patch 1.1.0 UpdateMay 15, 2008 at 5:08 pm · Filed under PC

We know everyone is very excited about the next Frontlines update and we are doing our best to make sure it’s 100% ready before we release.

As you probably know, part of our testing process is looking at a patch for multiple territories and making sure that it installs correctly and that all features work. If a problem is discovered, the patch is sent back to development for fixes and then re-tested. We have run into some issues with the latest 1.1.0 patch, primarily related to the anti-cheat integration, which is requiring extra time to complete. We are close to having the last of the items resolved and wanted to give you an updated list of items being included in this patch:

Patch 1.1.0 Items

New Features


PunkBuster anti-cheat is being added
Spawn Protection – Players will spawn with a few seconds of invulnerability that will end if they perform an action to prevent spawn camping
New Server Browser


Phase 1 of the NEW Server Browser
New streamlined design w/easy to use layout
Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number
Server Name filter will search entire through entire server names for matching criteria
Player filter will default to the minimum number entered. This field also accepts ranges such as 10-40
Ping filter will take the number entered as the max ping allowed. This field also accepts ranges as well.
Server Information Box
Added server IP display
Added server name display
Added text clan/server company/message of the day support
Added ability to Cancel Server Search and the server browser will continue to display already pulled servers
Can apply filters to pulled servers
Server Browser no longer refreshes when coming back from the server info screens.
Enter IP Address can now use IP’s with ports and can use alpha characters
Gameplay

Players can no longer stick Landmines onto their legs
Invert controls for land vehicles has been fixed
Players can no longer “fly” or “jump” around levels
Turrets will no longer continue firing when squad menu is raised
All passengers in a vehicle will see hit notifications
Sentry guns take less damage to destroy.
Sentry guns will cause slightly less damage.
Sentry guns will no longer respawn after being destroyed.
Grenade launcher damage vs infantry has been reduced.
Railgun rounds, clips, fire speed and damage radius have been adjusted.
Character Movement Changes
Forced pause which prevented the player from moving when recovering from a jump has been removed
Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)
Multiple fixes should result is much less visible “sliding”, “worming” and “Dolphin” effects from transitioning between crouch to standing, crouch to prone and prone to standing.
Sprinting while crouched or prone has been removed
Jumping from and to prone should now be impossible
A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming)
Character ground speed has been slightly increased, this includes strafe speed
Free fall speed has increased for a more realistic feeling
Single Player: Graveyard – Destroying all tanks will now always advance the frontline properly
User Interface

Scoreboard no longer shows double entries
Scoreboard no longer shows all entries/columns with Zero points
Scoreboard now displays server name, server IP and personal ping
Player can now paste text longer than the max characters set for a text box.
Crashes

Fix for reported ATI X800/X850 user crashes on start up
Vsync default setting is now turned to off, solving some crashes for lower end cards. (This is the Maximize Framerate option, in the Video- Advanced tab).
Added NULL check to stop players from inputting illegal characters and crashing the game
Systems with the Ageia PhysX card will no longer result in game crashes
Localization

Polish language fixes to load screens and gameplay text
Miscellaneous

Registry fix to document the running version number and installed territory.
Thanks for your patience – we’re looking forward to releasing this patch!

Joe Halper
Senior Producer
THQ | Kaos Studios

Permalink Comments
Stingray Posted - Apr 07 2008 : 16:37:10
They just released server files and Rcon to go with. Might stir up some more interest.
Stingray Posted - Apr 07 2008 : 10:16:13
That's my plan as well Spec. Wait until 1.03, even then I want to see how many are still actually playing the game. Numbers are low as it is. I don't want another MoH:AB sitting on my shelves.

Wish they'd launch a few more maps as well.
Specimen-OMO Posted - Apr 07 2008 : 07:25:06
Looks like Patch 1.03 will have PunkBuster. It's due out in May.

I think I'll purchase then. Anywho here's what is coming up:

PC Patch 1.0.3 Information fro the Forums:
----------------------------------------------------
I also wanted to post some details on what is in current development and testing for the next PC 1.0.3 patch. Our objective is to have these fixes and features sent over to THQ QA’s internal test team in the last week of April and then released soon thereafter.

Please note that items in the list are contingent on the development and testing schedules so some things may be pushed out as we get closer to release. But there is also the possibility of fixes and features getting added which is always a good thing.

Thanks for your continued patience and support!

New Features

PunkBuster anti-cheat is being added

New Server Browser

Phase 1 of the NEW Server Browser

New streamlined design w/easy to use layout

Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number

Added server IP display field

Added text clan/server company banner support

Added ability to Cancel Server Search and will continue to display already pulled servers

Gameplay

Players can no longer stick Landmines onto their legs

Invert controls for land vehicles has been fixed

Players can no longer “fly” or “jump” around levels

Turrets will no longer continue firing when squad menu is raised

All positions in vehicles now iterates when the vehicle is hit

Sentry guns take less damage to destroy.

Sentry guns will cause slightly less damage.

Grenade launcher damage vs infantry has been reduced.

Character Movement Changes

Forced pause which prevented the player from moving when recovering from a jump has been removed

Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)

Multiple fixes should result is much less visible “sliding”, “worming” and “Dolphin” effects from transitioning between crouch to standing, crouch to prone and prone to standing.

Sprinting while crouched or prone has been removed

Jumping from and to prone should now be impossible

A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming)

Character ground speed has been slightly increased, this includes strafe speed

Free fall speed has increased for a more realistic feeling

UI

Key for Exit Vehicle (E) is no longer missing from the control menu
Scoreboard no longer shows double entries
Scoreboard no longer shows all entries/columns with Zero points
Player can now paste text longer then the max characters set for a text box.
Crashes

Fix for reported ATI X800/X850 user crashes on start up
Vsync default setting is now turned to off, solving some crashes for lower end cards. (This is the Maximize Framerate option, in the Video- Advanced tab)
Added NULL check to stop players from inputting illegal characters and crashing the game
Additional “Future” items that are being evaluated

Additional server browser enhancements
Leaderboards (ranked/unranked)
Additional items we will soon provide more information on.
Joe Halper
Senior Producer
THQ | Kaos Studios

medicated Posted - Apr 05 2008 : 12:03:35
Yep, came home after a few drinks last night and the game seemed much harder to manage. But I think it was all the other players just playing funny....

Full Retail from Walmart DVD with all patches applied.

The 1.0.2 patch wants to update every game start. The only bug ive seen so far.

Still fun. Did I see Dirtbag in my game last night?
Specimen-OMO Posted - Apr 05 2008 : 04:42:24
so you're playing the retail version?
medicated Posted - Apr 04 2008 : 18:21:21
Played the beta several times back when it came out. Comp was just at recommended level then,7800GTX ect. Full version with new setup is much smoother than I thought it would be with 60 players. Enjoyed it, had more kills than deaths, got a few head shots easy, felt no mouse lag, played kinda like Quake,Tribes and Unreal with a little Crysis thrown in.

Easy to play for me and was a ton of fun for the 30 min. I was in.

I'll say "not bad" at this time.

As compared to the games we play....almost as good.
medicated Posted - Apr 04 2008 : 17:30:47
Starting the full game with patches as i type. guess ill let ya know soon.

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