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Posted - Apr 28 2017 : 08:42:03 This is a look at one of the new RTS games I've gotten recently.
First some background. Back when I was doing a lot of online racing, I came across a game called Flat Out. It was basically a demolition derby style game (some would say that's the way I raced in NR2K3...) with "ragdoll physics" (i.e., the drvier would often come flopping out through the windshield or a window in a crash). The driving model was arcade style for the most part, but I've never laughed so hard playing a game ... until now.
More reminiscing - before most of us had likely even heard of the internet, there were bulletin boards. You'd take your modem and call up a BBS and there'd be a list of files you could download. It was a place to find cool little apps for your DOS machine including some games. One such game was called Scorched Earth. You commanded a base and competed against up to 7 opponents (I usually just fought against the computer, but supposedly you can fight against people too.) It was a turn based game and you took turns shooting at each other using the weapons you'd bought.

Which brings me to more reminiscing...
To date, the only game I've ever downloaded for our Wii is a game called World of Goo. It's a game where you construct structures to allow goo balls to pass into a pipeline to safety. My daughters and I would play it for hours trying to solve the puzzles. We'd argue with each other when things would fall down, but mostly we just laughed.

Ok, why am I telling you all this? (as I finally get to the point...)
The best way I could think of to describe Forts is as a sort of combination of Scorched Earth (in RTS form) and World of Goo. It's a 2D game where you build forts (often in comically impossible locations) and try to blow up your opponent.
There are 2 resources - metal and energy. Metal is used to build and repair. Energy is used to fire weapons. There are 9 different commanders with their respective passive and active buffs.
As you build your fort, you must also consider its stability (i.e., tall things wobble if you don't anchor them). You also need to consider things like where to put you armor vs wood (somehow, you use metal to make wood apparently). In order to destroy your opponent, you need to build a variety of weapons - machine guns, snipers, canons, plasma rays, mortars and missiles. In general, you can't see what your opponent has, but you can spot weapon locations and types when they shoot at you.
I've played through about half of the campaign, which as in many games is somewhat of a glorified tutorial and I'm enjoying it.
The graphics are cartoonish. The characters look a lot the Little People my daughters used to play with when they were little. You won't see vivid pyrotechnics, but the explosions are pretty satisfying.
Playing alone, the game has at times felt like a handful - simultaneously, resource gathering, building, shooting, defending and repairing can be a challenge. I think the game probably has a sweet spot at 2v2 multiplayer where you can get a good division of labor going.
I haven't done any multiplayer yet, but I checked it out and it looked like there were plenty of games available.
The bottom line: It's a simple game that's just plain fun. (and it's cheap on Steam at $14.99 - I got it for $13.49 on sale).


Here's a YouTube of a 2v2 multiplayer game.
If anyone gives it a try, let me know. |
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