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T O P I C    R E V I E W
Capn80 Posted - Nov 21 2003 : 20:09:05
I'm sure most of you have seen this on other forums but for the rest of you, "MEKTEK Expansion Pack is out!!"

So far I have just tried some of the new mechs and weapons in solo mode and they seem very interesting.

Aged, Don't get upset but they messed with the Uller again.

Here is a run down of the new additions/modification.
From NBT Mektek Xpack page :


Ares - 60 ton, Clan - The Ares Clan Omnimech is a deadly new Omnimech being fielded by Clan Jade Falcon. The Ares was designed to win trials as well as battles, and so it excels at duels. Strangely enough, the Nova Cats captured the prototype during a trial of possession, and are currently manufacturing the Ares (called the Lion by Nova Cat warriors) at their main factory on Irece.

* BAP, JJ's, LAMS, EO, 80kph Base
* RA - 2B, 3E
* CT - 2O
* LA - 2B, 3E
* MR - 3M

Blood Asp - 90 ton, Clan - First created by Clan Star Adder as an insult to their enemies, Clan Blood Spirit, the Blood Asp is a capable Omnimech able to mount a large number of heavy weapons, such as the ERPPC or the CGauss. The heavy weapons load an extensive electronics make it a match for any other assault 'mech in production.

* ECM, BAP, LAMS, 42kph Base
* RA - 3E, 2O
* RT - 1E
* RG - 3B
* CT - 2M
* LA - 3E, 2O
* LT - 1E
* LG - 3B

Urbanmech IIC - 30 ton, Clan - The Clan version of the Inner Sphere Urbanmech. The Clan version is faster, but cannot carry as large a weapons load as the Urbanmech.

* ECM, JJ's, LAMS, EO, 52kph
* RA - 3E
* RT - 1O
* LT - 1O
* LA - 2B, 1E

Avatar - 70 ton, IS Omni - The Avatar is patterned after Vulture Omnimechs recovered after the Battle of Luthien in the Draconis Combine. While maintaining a resemblance to its parent design, the Avatar is 10 tons heavier, slower and tends to carry a more diverse mix of weapons than a Clan 'mech.

* BAP, JJ's, LAMS, AG, 63.60 kph Base
* RA - 3O
* RT - 2M
* CT - 2E
* LT - 2M
* LA - 2B, 3E

Marauder - 75 ton, IS - First developed near the end of the First Star League, the Marauder served with distinction throughout the Succession Wars between the Great Houses of the Inner Sphere. Partially redesigned with recovered technology just before the Clan invasion, this 'mech mouts multiple direct fire weapons such as PPC's, Lasers and Autocannon's.

* BAP, LAMS, 65kph Base
* RA - 4E
* LA - 4E
* LT - 2E
* BR - 2E
* DG - 4B

Strider - 40 ton, IS Omni - Another Omnimech created by the Draconis Combine. The Strider is a fast 'mech that works best countering other fast 'mechs or performing "Hit and Run" attacks on slower 'mechs with its missiles.

* BAP, LAMS, IFF, 78kph Base
* RA - 2E
* RT - 3M
* CT - 2O
* LT - 3M
* LA - 2E

Stalker - 85 ton, IS - This battle proven Inner Sphere Battlemech carries a mix of large and medium lasers along with LRM's and SRM's. This heavy weapon load is capable of tearing apart an enemy 'mech with ease, but all the weapons come with the cost of low heat dissipation.

* ECM, LAMS, AG, 41kph Base
* RA - 4E
* RT - 2M
* MRR - 2M
* CT - 4B, 2E
* MRL - 2M
* LT - 2M
* LA - 4E

Urbanmech - 30 ton, IS - Looking like a trash can with legs, this 'mech is a specialty design intended for urban combat. While slow on the ground, this 'mech mounts jump jets that give it good mobility, and allow it to use its suprisingly heavy weapons to good effect.

* ECM, JJ's, LAMS, IFF, 52kph Base
* RA - 4B
* RT - 1E
* CT - 1E
* LT - 1E
* LA - 1B, 1E

Warhammer - 70 ton, IS - This 'mech has been been in use for centuries by militaries throughout the Inner Sphere and beyond. Carrying a diverse array of weapons featuring a pair of PPC's, this 'mech is able to engage enemy 'mechs at all ranges equally. It is a little slow compared to some newer designs, but its heavy armor more than makes up for its lower speed.

* BAP, LAMS, IFF, 65kph Base
* RA - 4E
* RT - 2B, 1E
* MR - 2M
* LT - 2B, 1E
* LA - 4E


MS ‘Mech Changes

Awesome

* RA - 4E
* RT - 3E
* CT - 2M
* LT - 3E
* LA - 3E

Chimera

* RA - 3B
* RT - 3E
* LA - 4E

Mauler

* RA - 3E
* LA - 3E

Owens

* ECM + Omni Slot

Uller

* RA - 1E, 1O
* RT - 1M
* LT - 1M
* LA - 3O


New Weapons

IS Light Auto Cannon 5:

Slots - 1B
Reload - 2.50
Damage - 3.75
Heat - 0.30
Range - 700
Ton - 6

IS PPC w/Capaciter:

Slots - 4E
Reload - 8.00
Damage - 18.00
Heat - 16.50 (5.40 points added to the target)
Range - 850
Ton - 8

IS Rocket Launcher:

Slots - 2M
Reload - 0.33
Damage - 4.00
Heat - 1.50
Range - 500
Ton - 1.5

IS Short Range Missile - Inferno:

Slots - 1M
Reload - 3.00
Damage - 2.00
Heat - 0.80 (5.00 points added to target)
Range - 250
Ton - 2

Clan Light Machine Gun:

Slots - 1B
Reload - 0.25
Damage - 0.30
Heat - 0.00
Range - 400
Ton - 2

IS Heap Automatic Grenade Launcher:

Slots - 3B
Reload - 2.50
Damage - 10.00
Heat - 6.00
Range - 900
Ton - 15

IS Inferno Automatic Grenade Launcher:

Slots - 3B
Reload - 8.00
Damage - 0.00
Heat - 6.00 (8.00 points added to target)
Range - 900
Ton - 8

Long Tom Tracer:

Slots - 1B
Reload - 2.00
Damage - 0.00
Heat - 2.00
Range - 1200
Ton - 1.5

Thumper Tracer:

Slots - 1B
Reload - 1.50
Damage - 0.00
Heat - 2.00
Range - 900
Ton - 1.5



Clan Advanced Tactical Missiles 6-M:

Slots - 1M
Reload - 6.00
Damage - 12.00
Heat - 2.40
Range - 650
Ton - 4.5

Clan Advanced Tactical Missiles 12-M:

Slots - 2M
Reload - 6.00
Damage - 24.00
Heat - 3.60
Range - 650
Ton - 8

Clan Advanced Tactical Missiles 6-E:

Slots - 1M
Reload - 6.00
Damage - 9.00
Heat - 2.40
Range - 1200
Ton - 4.5

Clan Advanced Tactical Missiles 12-E:

Slots - 2M
Reload - 6.00
Damage - 18.00
Heat - 3.60
Range - 1200
Ton - 8

IS Hyper-Velocity Auto Cannons 2:

Slots - 1B
Reload - 2.00
Damage - 3.00
Heat - 0.30
Range - 1200
Ton - 9

IS Hyper-Velocity Auto Cannons 5:

Slots - 2B
Reload - 3.00
Damage - 6.00
Heat - 0.60
Range - 1000
Ton - 12

IS Hyper-Velocity Auto Cannons 10:

Slots - 3B
Reload - 4.00
Damage - 12.00
Heat - 1.20
Range - 800
Ton - 15

IS Hyper-Velocity Auto Cannons 20:

Slots - 4B
Reload - 5.50
Damage - 24.00
Heat - 2.40
Range - 550
Ton - 17

Clan Heavy Large Laser:

Slots - 3E
Reload - 5.00
Damage - 15.00
Heat - 18.00
Range - 450
Ton - 4

Clan Heavy Medium Laser:

Slots - 2E
Reload - 4.00
Damage - 6.00
Heat - 6.00
Range - 300
Ton - 1


MS Weapon Changes
IS Weapon Changes:

* IS MG - .40 dmg, 900 ammo
* IS RAC5 - 100 ammo
* IS SPL - .50 dmg
* IS MPL - 1.25 dmg, 1.13 heat
* IS LPL - 4 heat
* IS X SPL - .50 recycle, 1.25 dmg, 1.13 heat
* IS X MPL - 1.00 recycle, 2.50 dmg, 2.50 heat, 2.5 ton
* IS X LPL - 1.50 recycle, 6.33 heat
* IS PPC - 3.60 heat to target
* IS MRM10 - 7.00 dmg, 1.20 heat, 450 rng, 360 ammo, LRM-like lock-on added
* IS MRM20 - 14.00 dmg, 2.40 heat, 450 rng, 360 ammo, LRM-like lock-on added
* IS MRM30 - 21.00 dmg, 3.00 heat, 450 rng, 360 ammo, LRM-like lock-on added
* IS MRM40 - 28.00 dmg, 3.60 heat, 450 rng, 360 ammo, LRM-like lock-on added
* Arrow Thunderbolt - 6 recycle, 4.00 heat; Arrow Cluster has a little larger splash area (30mt).
* IS AC5 - 1.75 recycle, 3.75 dmg, 800 rng, 100 ammo, 2500 spd
* IS AC20 - 4.5 recycle, 15 ton
* IS UAC5 - 4.5 dmg, 700 rng
* IS UAC10 - 15 ton
* IS Gauss - 7 recycle, 18.00 dmg, 2500 speed
* IS LTGauss - 2500 speed
* IS HVGauss - 29.00 dmg, 2500 speed

Clan Weapon Changes:

* Clan MG - .45 dmg, 250 rng, 1200 ammo
* Clan ERSPL .60 dmg, 1 ton
* Clan ERMPL - 1.50 dmg, 1.65 heat
* Clan ERLPL - 5.40 heat
* Clan ERPPC - 4.20 heat to target
* Clan SMRM10 - 7.00 dmg, 6 recycle, 1.60 heat, 450 rng, 360 ammo
* Clan SMRM20 - 14.00 dmg, 6 recycle, 3.20 heat, 450 rng, 360 ammo
* Clan SMRM30 - 21.00 dmg, 6 recycle, 4.00 heat, 450 rng, 360 ammo
* Clan SMRM40 - 28.00 dmg, 6 recycle, 4.80 heat, 450 rng, 360 ammo
* Clan UAC5 - 4.5 dmg, 700 rng
* Clan Gauss - 7 recycle, 18.00 dmg, 2500 speed

Miscellaneous Changes:

* LBX & cLBX classes spread damaged increased
* Long Tom - 1200 rng, larger splash area (50mt).
* New sound for AC20, it was equal to AC10 before (Mercs bug).

See you on the battlefield.
14   L A T E S T    R E P L I E S    (Newest First)
Petrified-OMO Posted - Nov 24 2003 : 14:12:08
nice link.

The Strider may well become my nuisance mech of choice. I have a nice flamer version for it.
CanadianBiB Posted - Nov 24 2003 : 13:15:19
The Strider is the Wrath of God in a 40-ton chassis. Oh my lord... what a beast. Two Large Lasers and a RAC2 is probably my favourite "HAHA ANNOY" 'Mech now (replacing the flaming Wolfie)... all hail the Strider.
I wrote a little 'how Tuna sees the 'mechs' review on another forum... so for no apparent reason, here we go.

Ares: Wow... it's a mini version of the CB, simply put. Fast bastard too, its min. speed being the mid 80s. It's flexible, and its weapons are spread out nicely. It can carry many gizmos as well. Armour's a little thin, and its arms are massive. I give it a 8.5/10.

Avatar: Sucks. Just plainly sucks. It's a big, fat, slow, 70-ton target. Sure it has omni.. but what doesn't these days? However... it makes a decent Light Gauss Sniper, but I could fit the same on an Uziel. 4/10.

Blood Asp: Niiiiiice... the thing about the Clan assaults was, there wasn't a very good brawler in there aside from teh Kodiak at 100 tons. The Blood Asp fills the role of the brawler very nicely. It has decent armour, but is slow. It has the speed upgrades similar to the Atlas. It's also an overstuffed sofa. But... aside from that... helluva lot of RAWR. It can mount twin 3-slot ballistic and twin 3-slot energy at the same time (2 CLBX20 2 ERPPC anyone?) or the CLBX60 one-two punch we all know and love. And for no apparent reason, why not mount a SMRM20 in the CT. It's good, and it's speed keeps it from being broken. weee. 9/10.

Marauder: Sadly, I don't like the big M. It's nose is massive... like a Madkitties. Works the same way as well... fast.... good armour... but easy to maim if you're not careful. It packs a nice punch, though. A massive amount of energy slots followed up by a meanacing 4-slot Ballistic cannon thingy on it's back. I personally like 2 CAPPC and a Heavy Gauss to maim things from a distance. Or 2 PPC and 2 LBX10. Meh, 7/10, but it all depends on your playing style for this one.

Stalker: Christ... this thing is massive. Everything about it is big. The slots, the chassis itself, everything. It's surprisingly manuverable (I guess since it lacks arms?)... I tried the CBT config of 2 PPC, 1 Heavy Gauss, 2 Med Lasers and 2 Med Pulse Lasers... ouch. I dunno... 7.5/10. It's just too big...

The Urbies: Long live the killer trashcans! I personally prefer the IS one over the Clan version... it's the only Light 'Mech that can carry a Heavy Gauss Rifle. Slow as hell, but able to leap... c'mon.. who DOESN'T luff the urbie? 1337/10.

Warhammer: Niiiiiice... I think. It's an odd layout, but it has massive promise. Good speed, not too many electronics though... I guess since it's old... but hey, it got the job done for me. It strikes me as a support 'Mech really... the IS Vulture. Doesn't make the best brawler. 6/10.

I'm sorry I wasted your time with that... he's a funny link to make up for it.
http://www.mycathatesyou.com/
Petrified-OMO Posted - Nov 24 2003 : 09:33:27
Yep

One ERL, a rocket launcher, and Hyper AC; you can pump up it's speed quite a bit. I used it in one match to wreck havoc on the other teams assualt. A lot of them turned their attention on my strider leaving the larger mechs on the team I was on to regain ground. We won in the end - but I died 6-1.
Festus-OMO Posted - Nov 23 2003 : 19:43:26
The Strider carries 3 ERL!

Might be a Cougy Replacement.

Petrified-OMO Posted - Nov 23 2003 : 19:33:17
The new mechs and weapons are nice to play with. I also noticed there are plenty of servers up and running the new mech-pack.
Vasectomy OMO Posted - Nov 23 2003 : 06:42:13
I gotta try this...all that techy talk gives me goose bumps
TitanumHipOMO Posted - Nov 22 2003 : 22:48:09
Thx Aged!!! I'll Email you.
Aged Posted - Nov 22 2003 : 22:15:19
No, but I could burn one for you.
TitanumHipOMO Posted - Nov 22 2003 : 21:49:08
Can't do it as the site doesn't support resuming DL if you're interupted. Can you buy a CD in a store for the Mech Pack?
TitanumHipOMO Posted - Nov 22 2003 : 20:18:09
I'll try and DL it (56K) overnight.
Arcane Posted - Nov 22 2003 : 10:21:35
That is GREAT NEWS!

I'll have to check it out next week!

Thanks Capn80!
Petrified-OMO Posted - Nov 22 2003 : 08:33:21
Thank you!
Capn80 Posted - Nov 21 2003 : 23:09:28
There are a lot of mirrors available.Here is one that should work.

http://www.netbattletech.com/nbt-mercs/mektek_expansion.html

The multiplayer is pretty good too.
Petrified-OMO Posted - Nov 21 2003 : 21:15:14
Droll... where do I get it? Mek Tec's site?

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