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T O P I C    R E V I E W
Specimen-OMO Posted - Oct 20 2008 : 11:23:45
Here's the poop.....

http://codhq.com/index.html
9   L A T E S T    R E P L I E S    (Newest First)
Bedpan-OMO Posted - Oct 30 2008 : 04:58:29
Far Cry 2, Fallout 3, COD5, what gaming goodness. I'm going to play through FC2 before I jump into anything else. This should keep me busy for a few weeks. I'm only 23% through the game now!

So COD5 is back to WW2 huh? I'll dl the demo this weekend if I can!
Bloody Posted - Oct 29 2008 : 11:46:07
http://www.gametracker.com/server_info/63.211.111.135:28960/
Bloody Posted - Oct 29 2008 : 10:32:00
I am very pleased with the PC beta/demo! The xbox360 demo was cool but the controls (even with my XFPS Sniper interface) were slow and sluggish. The PC version is much sharper. Sound and graphics are much better on the PC version too.

BTW, we have a thread in our public forums under COD5 where you can post your user name so we can all add each other to buddie lists.
Petrified-OMO Posted - Oct 29 2008 : 10:16:50
Woot... will be DLing at home. Course, it may have to wait till after I am done shooting ya'll in BF2.
Stingray Posted - Oct 29 2008 : 08:18:03
Regarding the clan tag thingy, there's a glitch that automatically adds brackets around your clan name.

Performance is on par with CoD4, I'm getting 40-70 fps with everything maxed out and at 1920X1200 resolution. That's on one 8800GTX card, seems CoD5 can't see my other card at the moment. Others have reported this issue as well.
Specimen-OMO Posted - Oct 29 2008 : 06:55:32
Forgot to update this, but the PC Beta is availabe as of yesterday!
Specimen-OMO Posted - Oct 20 2008 : 13:39:13
copy/paste..

Here is the first news for the CoD:WW Multiplayer Update:

Hi everyone,

We're rapidly approaching the PC BETA, and as such I wanted to lay out a few key features to the PC version of CoD:WW, and what ramifications it will have on the PC BETA.

First, the entire key authentication / master server paradigm is changing for the first time in a Call of Duty PC title. In CoD:WW, you will be authenticating in-game against a more global master server. This server will keep track of and maintain unique Profile names (like a screenname) which will be tied to your CD Key. So while username / passwords will not be required to play our game, you will have globally unique profile names.

Why are we doing this? Because also for the first time ever in a Call of Duty PC title, we're bringing Friends and Invites (which are typically console staples) to the PC. So we have built-in Friends functionality. You can add friends, filter your servers by Friends (see which servers your friends are playing in), join their servers, etc. You can also invite any online friends to come join you in your current game. We didn't want the new Squad mechanics we've developed to get watered down on the PC, which is ultimately why we decided to bring you Friends & Invites, and thus globally unique profile names.

Now we understand that clan tags can change frequently, and it would be obnoxious and not very user friendly to keep changing your profile name. So we've added in clan tag prefixes, which will show up in-game. This should allow you to take full advantage of our Friends & Invites features, and still be able to make yourself more uniquely identifiable in-game.

Petrified-OMO Posted - Oct 20 2008 : 13:29:43
Seems a logical addition in my opinion.

Will need to look at the link at home.
Bloody Posted - Oct 20 2008 : 12:54:04
Love seeing the addition of clan tag prefix and friends lists. I figured they would have to do something like this at some point.

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