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Older- OMO
I got my bike at the ScooterStore



Posted - May 23 2006 :  09:08:01  Show Profile  Reply with Quote
I guess we will go through the usual transition period. Here's a supposed change log.

Changelog
================================================================================
Battlefield 2™: V1.3
ReadMe File
April 25, 2006
================================================================================

================================================================================
Patch v1.3
================================================================================

NEW FEATURES

- Air dropped vehicles:
Squad members can now send a request up the chain of command for a vehicle to be dropped at their location.

- Co-op:
Co-op Mode allows you to play Single Player levels on the Internet and LAN with both AI controlled bots and human players. Several new options have been created that will allow the server creator to modify how the bots behave in game.

Number of Bots: This setting allows you to determine the total number of bots that will spawn in game.

Bot Ratio: This setting allows you to determine the percentage of total bots that will spawn for each team. For example, setting this value to 25 means that 25% of the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC, Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.

Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest, 100 is the most difficult.

- Default Kit Selection:
The kit that you used last is remembered at the beginning of the round and between maps.


BUG FIXES & GAMEPLAY TWEAKS

- Fixed issues with remote console and linux server

- Prevented ban list from being cleared in the event of a server crash.

- Fixed the bug where helicopters abandoned in the air would continue flying.

- Fixed issue with player not properly ranking up on servers where they continuously play.

- If the player joins a squad while dead, the player will not be able to use the squad leader as a spawn point until they have respawned once.

- Flag Capture bar now reacts accurately to players entering the capture radius.

- Fixed bug where friendly vehicles showed as valid targets

- Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles. The box with an X through it will still appear, but a lock tone will not sound and then if fired, the missile will not track the friendly target.

- Fixed bug that altered mini map functionality

- Adjusted missile count on BF2SF helicopters.

- Fixed bug with Special Forces rank names.

- Fixed repairing HUD for the engineer when in a vehicle

- Adjusted award criteria

- Fixed a client crash after entering 300 characters into the IP address using "connect to IP"

- Fixed a tech hang when creating a single player account from an offline account

- Fixed crash when switching from BF2 to BF2:SF (or vice versa)

- Fixed a crash caused when a player is joining a map and another player logs into the same account

- Fixed a Dragon Valley exploit

- Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers

- Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage

-
Armor Bar removed from occupied machinegun emplacements

- Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not display in bombing HUD

- Special Forces - Firing crossbow from open vehicle position causes others to see player weapon firing

- Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate vehicles

- Fixed a bug on Strike at Karkand where players were able to get inside a building by Train Accident when FF is turned off

- Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery

- Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly dropped to the location specified by the User.

Country: USA | Posts: 1419

Specimen-OMO
OMO stalker

Posted - May 23 2006 :  09:13:28  Show Profile  Reply with Quote
Cool! Catheter can you let us know when our server is updated to v1.3? Tha way we can download when convenient but not install until the server is ready.


Country: Canada | Posts: 2859 Go to Top of Page

Catheter-OMO
Man 'O War

Posted - May 23 2006 :  10:09:13  Show Profile  Visit Catheter-OMO's Homepage  Click to see Catheter-OMO's MSN Messenger address  Send Catheter-OMO a Yahoo! Message  Reply with Quote
Sure, I'll check with Cujo now.


Cujo says it's pretty unstable on the server side and he's waiting on some solution. Probably will be a couple of hours.



Edited by - Catheter-OMO on May 23 2006 11:06:36

Country: USA | Posts: 2002 Go to Top of Page

Older- OMO
I got my bike at the ScooterStore



Posted - May 23 2006 :  11:55:39  Show Profile  Reply with Quote
Many servers are already patched. BCO looks like both servers are patched. Go with the full patch. Use it as an opportunity to delete your shader cache and to defrag your drive. Stuff looks cool so far.


Country: USA | Posts: 1419 Go to Top of Page

Specimen-OMO
OMO stalker

Posted - May 23 2006 :  12:13:58  Show Profile  Reply with Quote
Ummm how do you delete your shader cache? where/what is it?


Country: Canada | Posts: 2859 Go to Top of Page

Catheter-OMO
Man 'O War

Posted - May 23 2006 :  12:15:59  Show Profile  Visit Catheter-OMO's Homepage  Click to see Catheter-OMO's MSN Messenger address  Send Catheter-OMO a Yahoo! Message  Reply with Quote
Our server is updated to 1.3 now.


Country: USA | Posts: 2002 Go to Top of Page

Cadaver-OMO
Dead Man Flying



Posted - May 23 2006 :  12:18:46  Show Profile  Reply with Quote
Lots of people are posting that they are getting problems with the incremental patch; like Older said, go with full


Country: USA | Posts: 688 Go to Top of Page

Older- OMO
I got my bike at the ScooterStore



Posted - May 23 2006 :  12:50:51  Show Profile  Reply with Quote
Shader cache is generally located at an address like : C:\Documents and Settings\YOUR PROFILE/COMPUTER NAME\My Documents\Battlefield 2\mods\bf2\cache
Each folder looks like: {D7B71EE2-3109-11CF-7C6A-182BA1C2CB35}_2878_3


Every time you change graphic settings, patch or modify, you add a new shader settings. They are around 25 MBs and can cause minor performance issues if you have a lot of these settings stored. Just delete each folder. When you load a map, your new shader settings will be created (you get new shaders when you install the patch).

NOTE, check your video settings before you load your first map after patching. Your settings probably reset to default settings. Otherwise, you will have to redo shaders when you make a video adjustment.



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Specimen-OMO
OMO stalker

Posted - May 23 2006 :  13:31:06  Show Profile  Reply with Quote
Ok thanks


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Catheter-OMO
Man 'O War

Posted - May 23 2006 :  14:20:34  Show Profile  Visit Catheter-OMO's Homepage  Click to see Catheter-OMO's MSN Messenger address  Send Catheter-OMO a Yahoo! Message  Reply with Quote
I saw where several said our server name wasn't showing up in the list. I renamed our server to "Old Men Online BF2/Euro Ranked" It now shows in the list if you type "Old" or if you scroll down to the Os. If you go into your favorites and delete it and then re add it, it will show with the correct name. Mine hasn't been correct in a long time but it always went to the right server.


Country: USA | Posts: 2002 Go to Top of Page

Nosehair-OMO
Administrator



Posted - May 23 2006 :  15:42:39  Show Profile  Send Nosehair-OMO an AOL message  Reply with Quote
Thanks Older


Country: USA | Posts: 5300 Go to Top of Page

Specimen-OMO
OMO stalker

Posted - May 23 2006 :  19:20:32  Show Profile  Reply with Quote
Here's a link for the patch that seems to work fast. (can't get EA Downloader to work tonight. Grrr

http://forum.eagames.co.uk/viewtopic.php?t=23698



Country: Canada | Posts: 2859 Go to Top of Page

CackNBallz
frequent visitor



Posted - May 23 2006 :  21:16:15  Show Profile  Reply with Quote
This is a piece of Mo$#$@Fu$%ing Sh!%stained fa9$#% wh0$# of a patch! The only reason this patch is utter excrement is because of the squad hopping removal. It makes any invasion map a pain to play on.

You die, you can't spawn on anything other than CP's. Boy I like walking or driving a minute or so just to die again. The game is so frustrating now that it isn't fun anymore. Any map with jets will be even more painful to play on than they already were. The pace of the game has changed dramatically and for the worse. I just couldn't take it anymore that I left mid-round tonight. I was seriously going to punch a hole in something. I couldn't do anything. I had the other commander try to land a jeep on my head three times tonight. Thankfully I dodged them all, but I did not enjoy playing. It was a chore, not a game.

I saw a lot of negative scores as well and a lot of "no mores" from people suiciding once or twice just to join and spawn in on me. That is ridiculous. I may hand up my keyboard and mouse because of this patch, I am so incensed with rage now.

I was fine with the other patches. No more C4 chucking, fine. I can still sneak up on armour effectively. AA has been improved, but can still be beat. I'm fine with that. Not being able to shoot while jumping, sure that's alright for me. No more bunny hopping, I like that. BUT NO MORE SQUAD HOPPING? That is preventing and hampering my options in the battlefield to only a handful of places. GRRRRRRR!!!!!!!

I play games to relax, not to get wound up and frustrated even more.



http://bf2s.com/player/CackNBallz1/

Country: Canada | Posts: 221 Go to Top of Page

Cadaver-OMO
Dead Man Flying



Posted - May 23 2006 :  22:07:32  Show Profile  Reply with Quote
quote:
Originally posted by CackNBallz

You die, you can't spawn on anything other than CP's.


The other option is picking a squad and sticking with it, which is what the other team was doing to us tonight. Being a fellow freelancer I feel your pain, but I don't think it ruins the game.



Edited by - Cadaver-OMO on May 23 2006 22:13:12

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TLB-Festus
frequent visitor



Posted - May 23 2006 :  22:42:32  Show Profile  Visit TLB-Festus's Homepage  Reply with Quote
I never thought that the Squad system would work the way it has.

Seeing that they corrected it now, I'm happier. All that squad hopping was ridiculous. Now your squad and especially your SL has to be more careful and I think that's the way it was MEANT to be played.








Work like you don't need the money. Love like you've never been hurt. Dance like nobody's watching.-- Satchel Paige




Catscan free since 8/10/04

Country: Canada | Posts: 353 Go to Top of Page

Petrified-OMO
Taxing Patience



Posted - May 23 2006 :  23:26:55  Show Profile  Reply with Quote
I would agree with that. But it does seem late in the game to remove it.


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Tread
frequent visitor



Posted - May 23 2006 :  23:30:05  Show Profile  Reply with Quote
I have to agree with Festus..its not that bad of a change really..you just have to have someone in the squad take charge and try to stay alive..It helps to be a medic, so a squad mate can revive you with your pack if it comes to that..this patch really makes you play more like a squad is suppose to..

I dont liek the Dropping jeep crap..I had some Arse kept dropping them on my tank when fighting other tanks..Its just stupid in my opinion..It should be limited more than to every 30 seconds.



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Older- OMO
I got my bike at the ScooterStore



Posted - May 24 2006 :  00:17:50  Show Profile  Reply with Quote
I had some fun tonight dropping jeeps on snipers, commanders and other stationary targets. One time, I dropped a jeep on the crane behind factory at Karkand. It didn't hit, but stay up there where he was sniping. He decided to go under the jeep for cover. When I dropped the next jeep, the first one exploded and killed the sniper. I dropped another one on a commander at the tow at factory. It hit the roof above and sommersaulted landing at an angle on the ground and the ledge. It exploded a little later and took out the commander. I also used a jeep to kill a sniper on the roof at Cement Factory. On a different map, landed one on a plane about to take off and got it smoking. You can drop jeeps in front of planes on the runway when you see someone getting in. Most don't think to reverse and just plow into the plane killing themselves.


OK, I know it was smacktard moves, but I couldn't resist. Besides, our team was on autopilot and didn't need much help from me.



Edited by - Older- OMO on May 24 2006 10:34:06

Country: USA | Posts: 1419 Go to Top of Page

Specimen-OMO
OMO stalker

Posted - May 24 2006 :  05:19:52  Show Profile  Reply with Quote
Hey Cack: Maybe you could run with a knife to those places, I hear you can run faster!


Country: Canada | Posts: 2859 Go to Top of Page

CackNBallz
frequent visitor



Posted - May 24 2006 :  07:04:13  Show Profile  Reply with Quote
I did stick with a squad and got demolished most of the time. Normally I would just spawn on someone else and continue on and kill another 5 to 7 guys before dying. Now my pwning is limited to around the CP's as my squad leader kept dying or I was the squad leader and my teammates kept giving away my position by firing immediately after spawning.

It was also extremely extremely boring just sitting around and having people spawn off of me. I don't like the gameplay anymore. Used to be fast paced. Now I guess I will stick with vehicles because ground pounding isn't as fun anymore.

It probably had more to do with the 2MC clan where they shut me down almost everytime. That and the constant team swiching that the server was pulling on me even though I was a squad leader. I broke free about 7 times across the river but no one would support me. It seemed that I was better off lone wolfing than squading up sometimes. I hate changing up my style of gameplay every few months.

Wake was a pain as USMC and a bore when on the Chinese side. I guess the thing we could do is not let anyone spawn in except the blackhawk pilot and then have everyone spawn in on him when he is flying up high. You can spawn in on a squad leader when you first join in the game. But again this is stupid you shouldn't have to resort to these workarounds.

Hopefully tonight will be a better night.

Yeah Older, I had fun dropping jeeps on people's heads too! Especially when the parachute catches on something and the car drops and explodes! Anywhere with cranes like Gulf of Oman at the construction site or the many cranes at Kubra Dam... think of the possibilities.

If running with a knife makes you run faster that would be a bonus.



http://bf2s.com/player/CackNBallz1/

Country: Canada | Posts: 221 Go to Top of Page

Older- OMO
I got my bike at the ScooterStore



Posted - May 24 2006 :  10:31:45  Show Profile  Reply with Quote
Cack, I feel your pain. It took me awhile after playing on a few servers to figure out what was going on. Kept trying to join squads to help cap flags, but nothing happened. Figured it out, but kept forgetting to join squads when alive. I think the solution for guys like you, Cadaver and me is to have a lone wolf squad that has a similar style of play (relentless flag capture, constantly in motion, opportunistic killers and squad hunters). I think the intensity of the rounds (like an unorganized scrim) last night put people in a FFA mode where it was less about squads and more about running around trying to stay alive and find ways of capturing flags/scoring points. I am sure all had great intentions, stable organized squads are the future for winning.

I have finally changed my mind and come to the conclusion that the change is probably better for the game and will encourage better teamplay. As I said in the past, it will slow the game down, but the better squads (skills and tactics) will dominate the average squads/players. The only problem I see is that everyone on the server wants to be a SL to call for jeeps, supplies or UAVs without thinking about running a squad. I found a few servers where all the squads were taken, with many or most being led by lone wolves.



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