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Old Bugger OMO
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Posted - Aug 27 2009 : 14:18:22
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The export function from Champion Builder seems to only make a mess so I will do this by hand. This is a summoner build made for staying power and lots of pets. Not exactly sure how passive slots work. Tried to get more than one active at a time and was unable to. Not sure if more open up at higher lvls or the different slot types are based on your current settings. So with that in mind this build has only one passive ability.
SUMMONER 
Eldritch Bolts  The early powers you want are in magic so you have to start with this. The wizards discretion add on is nice since it procs hold.
Eldritch Blast  Tried the hold and it was ok but basic damage seems better here. The hold immunity and charge up for it make the hold less effective.
Sigils of Arcane Runes  Hit this, hold block and wait for da big boom. This power by itself will take out most of a spawn.
Earth Flight  Fits well with the mage look. almost any will work here. You could go with teleport for the hit and run thing but I like to hover while fighting.
Sigils of the Primal Storm  Pop this while waiting for rune recharge. Its not great but does add some damage over time while you do other things...like block.
Personal Force Field  Health boost and regen all in one. This will be your main defense. The other defensive powers are all damage reduction that combine well with a slow recharge shield.
Circle of Primal Domination  As if the name is not cool enough this combined with the force field should keep nice and safe while you summon your army of doom and distruction. Unlike the other circles this one has knockback protection so its harder to blast you away from it. I dont pick a summon circle here because you get plenty of summon but have few choices that add to your defense.
March of the Dead  Now we get into the meat. Your first real summon. Go forth my minions and feed on flesh.
Tryannon's Familiar  Not exactly sure what it does but its rank 3 and a pet so it should be useful.
Eye Beam  The Powered Armor set has a bunch of toggle attack powers. They can fire while you do other attacks or powers. Light this off first then start your summoning. This is the only one that has the right look for a mage. Missiles are cool and all but not shooting out my robe.
Summon Nightmare  Have not seen one yet but should have the right kind of look. Make sure you fully charge it to get the second pet.
Lifedrain  Use this to stay alive when the shield fails.
Ball Lightning  Make sure you take the upgrade that gives you 3 instead of 1.
Unbreakable  Its a short term dam resistance buff for tough spots. When you get in trouble activate this then start draining life.
Teleport  Basic panic button and sneak attack.
Fire Snake  Not my favorate summon based on the discriptions but more cant hurt. You could pick another power at this point based on how the char plays. Telekinetic Maelstrom sounds like it might be a good power here. PBAOE hold could be usefull with a army of pets. Vapor Form could be right nasty with all the pets.
Talants Mind Reader Field Ops Training Sniper Training Survival Training Command Training Disciplin Training Ascetic
Super Stats Super Intelligence (+Pet Damage) Super Enduance (Boosts Personal Force Field)
Base Stats Str 13 Dex 16 Con 21 Int 99 Ego 31 Pre 29 Rec 17 End 100
This build should be able to walk through PVE with no problem at all. Even at low lvl I was able to solo group missions several lvls higher than I was at the time. That was with only the two sigil powers and no other summons.
I did try a PVP match and did ok. Our team won and I got 2nd on my team and 3rd overall. I was at lvl 13 (boosted to combat lvl 20) and had the hold instead of the Eldritch Blast. Would have done better with the damage. Since I only had the Sigils instead of mobile summons my damage was fairly low for the build. At higher lvl this should do quite well in PVP assuming pets dont die in 2 sec.
In any case you should be so hard to kill that they go for other targets instead. The damage absorbed by Personal Force Field does not show when they attack you. It looks like they are doing no damage at all. In big fights they will gang on targets with low health. Since most of your heath is hidden in the shield and you are surounded by a army your death rate should be very low. In my match I got 5 kills and 1 death. My one death was from a guy spamming eye beam.
Because most of your damage is fire and forget your damage should be way up compaired to most builds once you get your summons out. This is dependant on how long pets last and their cooldowns but with this many pets it should be no problem keeping quite a few out at once.

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Edited by - Old Bugger OMO on Aug 27 2009 14:39:24
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Fossil-OMO
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Posted - Aug 27 2009 : 15:51:05
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I'm going down the Sorcery tree as well, the main reason being ranged energy builders are the way to go especially if you pvp. Melee energy builders are a nightmare in pvp, try catching a guy who is zipping around the ring, I was always out of power.
Eldritch Blast is a blast! one of the most high damage powers.
The hold might be good in pvp if you have a partner to nuke them while they are being held other wise it's an energy whore.
Zombies were my favorite summon, I'd be flying above my targets and summon them in the air and they'd drop to the ground like paratrooping zombies, fun stuff.
I'm most likely going to get the healing and rezzing powers early though, I like playing healers and I bet they'll be a market for them at the later levels.
What more can you say about the Sorcery tree? roots, heals, nukes, pets and mines= good times!
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Edited by - Fossil-OMO on Aug 27 2009 15:53:53 |
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Fossil-OMO
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Old Bugger OMO
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Posted - Aug 27 2009 : 22:10:29
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Here is a melee build that takes advantage of several synergies for both damage and defense. Almost everything it needs comes from end and ego. A little extra con from items wouldnt hurt. For you CoX players think regen scrapper.
Dark Melee
Shadow Bolt Its good to have a ranged energy builder even on a melee
Ego Weaponry Basic melee attack. Prob wont use it much at higher lvl but will get you going until you have better attacks. Damage scales with end and counts as paranormal.
Ego Blade frenzy Melee cone attack that has a advantage that adds root. Damage scales with end and counts as paranormal.
Acrobatics Helps with run speed and has a advantage that adds to speed when attacked. This should keep you run speed high enough to stay in melee range.
Devour Essance Melee life leach. Has a advantage that roots. Dimentional damage counts as paranormal.
Personal Force Field Self regening health buff. Scales with end and ego.
Ego Sprites PBAOE DOT that counts as supernatural. Has a advantage that adds a heal.
Ego Surge Gives your ego blade attacks a extra blade and adds to damage. Boosts all paranormal damage. Helps vs holds. Has a advantage that ups your crit chance. This is why you dont need a high dex.
Nanobot Swarm This is the game breaker. Expect a nerf on this one. This will keep your ego surge up a lot more and take away the cooldown hit from stacking def buffs. Has a advantage that adds a heal.
Field Surge Boosts your shield and has a damage boost advantage. Do not use at the same time as ego surge since both are considered energy forms.
Ego Annihilation This is your finishing move. Does extra damage when target is less than 25% health. Counts as paranormal damage.
Lifedrain Ranged health leach. Counts as paranormal damage.
Psychic Vortex Damage reflection. Not sure about this one but it sounds cool. Damage reflection and high regen should be a good combo.
Masterful Dodge Defense buff that has a damage boost advantage.
Fire Flight Used mainly in PvP vs flyers.
Rebirth Self rez that sucks the life back out of you. Combines well with the lifedrain powers. Has a advantage that summons 3 zombies when you rez. Quite cool.
Talents Impetus Field Ops Training Sniper Training Daredevil Energetic Indomitable Enduring
Super Stats Super Endurance Super Ego
Base Stats Str 10 Dex 13 Con 21 Int 13 Ego 116 Pre 13 Rec 12 End 115
Once you stack it all up what you have is a pile of damage buffs, healing and defense buffs that never seem to end. It is mainly melee but has enough ranged atatcks so its not helpless at range. You should not die much unless you get a bunch of people on you in pvp. If they have enough damage to overdrive your healing then you pop rebirth and gain some new friends.
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Bloody
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Posted - Aug 28 2009 : 12:34:12
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BTW, started my first toon on the full game and went ice. I really liked Ice in all the toons I set up in the beta, so I figured I would make that my first build. May not be the uber, kill all, blah blah blah build, but the most fun for me. Also took the ice board as travel power. I will take acrobat as second one later. My colors are different now, I like black and red but for Ice I wanted ice type colors.
I also got my cute little mini mega bot that I obtained from the end of beta event. Doesn't do anything (non combat pet) but fun still.

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Old Bugger OMO
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Posted - Aug 28 2009 : 17:48:29
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Sorcery is bugged and you cannot select powers in the powerhouse. It seems that sorcery powers are not counting toward the preqs for sorcery. I wanted to play my sorc as my main. 
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Bloody
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Posted - Aug 28 2009 : 17:50:48
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Got to lvl 12 this afternoon.
Fun stuff starts about then, as you get to go to the city again.
Also, I joined a super group (was asked so figured may as well) called Disposable Heros. Not a lot in the group yet, but a few. I also saw a few of the Old Timers super group on line. They may be the way to go, as they seem very helpful (they were healing me a lot) and seem to run in packs. Not sure what their requirement are, but we can see later.
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Fossil-OMO
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Posted - Aug 28 2009 : 23:57:49
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Ok Old timers are very good!
I got up to 14, it gets tougher to level now.
BTW I switched from sorcery to gadgets, wow nice stuff there, I got healing drones that heal me and my team mates automatically. I can also spawn bots to help me fight as well, almost too easy.
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Bloody
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Posted - Sep 01 2009 : 07:05:03
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Love my gadget toon (my new main) she stays alive a lot more than my ice toon. It's a lot to juggle with the heal and ammo bots (and the broken pathing) but well worth it.
Despite your warning against the chainsaw Fossil, it rocks. Not sure how it will do in PvP, but for mobs it's the only way to go.
Also liking the hover board more than the ice slide, as it actually stays at altitude. Think I will take acrobat for the second travel form.
Really like this built in character profile thing the game has, but it updates slow. Says I am 4 - 5 lvls behind what I actually am most days. Must take 1 day to update.
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Fossil-OMO
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Posted - Sep 01 2009 : 16:22:02
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I'm trying out the super natural build, not going to depend on lazy ass bots any more, the regen is nuts and you get a nice self heal with a one min cool down. Pretty much owned in level 10 pvp most of the night with only one death per match, and that was against a gang of people.
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Old Bugger OMO
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Posted - Sep 02 2009 : 03:07:49
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After lvling a toon up to 18 and testing it in pvp I decided I loved the concept but not the build. So i Rerolled it. This thing is quite different as it uses toggles and pets for almost all of its damage. It can do almost everything while either blocking or under the lingering effect of the block. The lingering effect is about 50% less effective than active block but it still helps a lot.
Hivemind
Force Bolts Procs knockback...rarely. Has a upgrade that procs a small force field. Mainly use this in pve. There is not a lot of use for a energy builder in pvp for this char. You will have more than you know what to do with.
Force Blast Has a good knockback when fully charged. Good for dropping flyers and long range attacks. I dont take any upgrades for this.
Force Shield The anvil. It give protection vs all damage and absorbes energy from attacks. A fargin sheet load of energy. Has a 1pt upgrade that causes a lingering effect to last about 3 sec that still absorbs energy and about 50% of the damage resistance. Long enough to to use 2 charged powers and only have it off for a half second. You will spend most of your time with this active.
Teleport OMG im going to die! Or not.
Sparkstorm The hammer. Does electric damage in a fair sized point blank area of effect - PBAOE. It is normally a maintained power but has a upgrade that turns it into a toggle. This allows you to have it active while blocking. It lasts as long as it would if you where maintaining it and it drains energy the whole time. It does a lot of damage. A lot as in 1st or second in kills on my team per match. That was with my gimped build. Your first 4 pts should go into the shield upgrade and this one. It also has a knockback effect.
Defiance After testing several passives I decided on this one. I wanted super con anyway and it scales with that. It gives some energy when attacked and has a 2pt upgrade that gives hold prot when health is low. My first build used electric form to buff damage but I ended up in 3v1 situations a lot because I run into the middle of the biggest group and fire off Sparkstorm. Your damage should still be high enough to kill people and you will get a lot less deaths leaving you in the ring longer. I expect my kills will go down a little with this but my deaths will go down a lot.
Emapathic Healing Good for recharging after you TP away or have nothing hitting you. May not be a good idea to use it while getting hit. You will prob get more out of block. This will also allow you to act as a support char and heal allies or your pets.
Munition Bots I used heal bots here before but even before the nerf they spent more time healing team members or each other than me. Since most people ignore these things you can set them to turret mode and let em blast away.
Command Animals Never seen these used in lvl 20 pvp so far but I hear that at rank 3 they have a cold breath attack. You could take another power here for lvl 20 pvp but for now I want to try them out. I may change this to immolation after I see how well I stand up to holds. They where a bit of a problem before but I didnt have TP.
Circle of Primal Dommination Def buff with KB pro and energy regen. This is used when you are holding the middle or in a 3v1 situation. It does make holds more of a problem but I think the benefits should make up for that.
Tyrannon's Familiar Not seen this used and dont really know what it does but for this build I want fire and forget things so long lasting pets are better than short lived ones. Im sure it does something useful. I have it planned to rank 3.
Immolation Gives a damage buff but mainly you want this for breaking holds.
Orbital Cannon Has a upgrade that turns it into a fire and forget power. There are a lot of things you could change this out for like one of the temp pets but I like the visual on this one.
Ball Lighning Its a temp summon but a good one. Does aoe damage and has a upgrade that give you 3 instad of 1. I had this on my old build and it was nice when I had the energy to get it off. Should not be a problem with this build.
Flight So you can fight from the air and chase down other flyers.
Field Drones Mainly want these for healing my other pets. Hopefully they will be useful by the time I get to 39. If not there are plenty of other things you could get here. After playing it to 38 you should have a real good idea what you need the most.
Super Stats Con Int
For the other ones I would just go for ones that give you a bunch of things. Any stat will make you better.
The thing I really like about this build is it uses a totally differnt style of play. Its a summoning tank with passive damage. Its very easy to play in pve and a lot of fun in pvp.
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Bloody
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Posted - Sep 02 2009 : 06:45:30
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Think I may be starting over too (or going back to my ice toon), as the heal bots are totally borked up. The heal bots are the only thing that makes gadgets playable (IMHO) and they certainly don't heal the player much, if any, now. I hope they fix the pathing and such, but it's become so frustrating now to continue.
I may go melee, as I tend to like to get in there and go nuts on people. Maybe swords or something? Not sure.
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Old Bugger OMO
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Posted - Sep 02 2009 : 17:14:37
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My latest melee. Just a quickie here.
Voidbeast
Kinetic Dart - Incisive Wit Ego Blast - Mind Opener Ego Weaponry - Accelorated Metabolism, Rank 3 Teleport Devour Essance - Phlebotomist, Rank 2 Condemn - Redemption Denied Eago Blade Frenzy - Unnerving Rage, Rank 2 Shadow Form Lifedrain - Rank 3 Immolation Skarin's Bane - Warlock's Malace Ego Blade Breach - Dominering Will, Rank 2 Telekinetic Eruption - Enhanced Form Collective Will - Consume Will Acrobatics Ebon Rift - Vengeful Shadows
Super Stats Dex Ego
You could replace the shadow form with a defensive passive but the idea here is all out damage, stealth and control. This is a assasin build.
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Fossil-OMO
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Posted - Sep 02 2009 : 19:22:08
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I'm having a blast with my supernatural guy in PvP, it's not sexy but damn is it good.
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Old Bugger OMO
frequent visitor
 

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Posted - Sep 02 2009 : 23:57:05
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Hivemind just soloed fight club. One death, knockback...hold...knockback in the main room while fighting 3 groups. Cleared the rest fairly easy. Had to TP out and heal a couple times but it was not hard.
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Bloody
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Posted - Sep 03 2009 : 06:42:24
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I suck.
I did finally get to 17 with my gadget toon. Heal bots working better, so maybe that little patch did some good? Just found out yesterday that there was a bank and auction house. lol
Started 3 new toons for fun. a mix munitions and martial arts, a pure munitions (very cool, fun toon), and a supernatural type.
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Petrified-OMO
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Posted - Sep 04 2009 : 08:04:08
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Should be up and running later tonight, barring issues.
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Bloody
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Posted - Sep 04 2009 : 12:27:52
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So I feel a little better about the game after reading all the post on the official forums. The nerf bat hit everyone super hard and only those that have the time and patients to read, read, and read more about stats and how they all work together are doing well in the game. Apparently the lead on the game said in the beta that too many people were blowing through content too quickly and too many toons were able to solo group quests. So out came the mega nerf bat.
I also agree with the sentiment that the game felt like a super hero game in beta, as you had little trouble with mobs and only had a fight when you went up against a super villain. The game now feels more like super hero in training and more in depth. This is good maybe for the long term sucess of the game, but I do think it will hurt in the short term. I think subscriber renewals for the second month (first month is free remember) will go way down, as many are looking for a fun, quick paced MMO.
I am not giving up by any means, but I guess the scope of the game and what I expect out of it has changed a lot now. I have 6 months to learn it now (as I got suckered into the 6 month subscript cause of the quality of the beta), but I really don't think I will be playing quite as much as I figured I would. I really wanted it to be a fast paced, combat style, mmo that had a low "research factor" to it. One thing that has always bugged me about WoW is the fact you had to spend a good deal of your play time looking up items, quests, NCPs, etc on websites like wowhead.com. I think this game is turning out to be similar or worse in that you will have to research the crap out of stats and what super power goes with another and what gear to use with a specific built, etc. I just want to build a fun toon, kick bad guy butt and move on to the next.
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Fossil-OMO
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Posted - Sep 04 2009 : 15:16:32
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I think if they would have stayed with the beta they might have had a flop on their hands, it was fun no doubt about that, but it was too easy. I don't think people were slotting defensive powers or using any type of strategy to take down mobs, I know I wasn't on the lab rat. Now I have to do a little planning and the mission seem like more of an accomplishment than the did before.
I think grouping should be necessary or why else play a MMO? there really isn't any death penalty so who cares if you die multiple times. They need some more pvp games for sure maybe a free for all zone with a last man standing kind of thing. I was hoping there were going to be fractions but I guess that won't be till later if at all. Over all It's a decent MMO that I enjoy playing.
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BackPainOMO
Have Blunderbus, Will Plunder!
    
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Posted - Sep 04 2009 : 16:56:19
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Back to a real game. Warhammer Online.
I've got 3 toons up to level 9 with all of them pretty much doing 60% plus of their leveling in PvP (RvR).
Most needed and the one I feel the most contributing with is my Shaman, Jelopi. The little git is a great healer and a lot of fun to play. I especially like how they reward doing a certain amount of offensive damage while you are healing and a certain amount of extra damage when healing. It makes for a much more varied game play when you are not just spamming heals.
I also have an Orc Choppa (melee) guy named Vug, but I am not a good melee type as he tends to get owned.
My third guy is a Chaos Magus (ranged mage type) that deals out some nice damage. When I can get a healer protecting me I can stand in the middle of a fight and deal some major damage at any range.
I am hating the Order side and especially the archers and mages as they build up a mean alpha strike ability that those bastages love to dump on my Magus that nearly insta-pops him.
Good fun on the Warhammer Front for anyone finding the cape and stretchy pants crowd a little too shallow.
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Fossil-OMO
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Posted - Sep 04 2009 : 18:02:24
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been there done that~
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