Old Men Online
Username:
Password:
Save Password


Register
Forgot Password?

 | Active Topics | Active Polls | Resources | Members | Online Users | Live Chat | Avatar Legend | Search | Statistics | 
[ Active Members: 0 | Anonymous Members: 0 | Guests: 14 ]  [ Total: 14 ]  [ Newest Member: Ancient ]
 All Forums
 Public
 Real Time Strategy games
 HW, Old strat refresh.

Note: You must be registered in order to post a reply.
To register, click here. Registration is FREE!

 Posting Form
Screensize:
UserName:
Password:
Format Mode:
Format: BoldItalicizedUnderlineStrikethrough Align LeftCenteredAlign Right Horizontal Rule Insert HyperlinkInsert EmailInsert Image Insert CodeInsert QuoteInsert List Spell Checker Insert Flash
   
Callouts: Insert Speech Icon: duh! Insert Speech Icon: oops! Insert Speech Icon: sigh! Insert Speech Icon: ugh! Insert Speech Icon: wow! Insert Speech Icon: yeah! Insert Speech Icon: ok! Insert Speech Icon: yes! Insert Speech Icon: no!
Message Icon:              
             


Smilies
  [:piggy] 2 Guns_firing [:2guns] Alien_125 [:-alien] Angel_125 [:-angel]
Angry [:(!] Apple_125 [:-apple] Approve [^] AR15 [:ar15]
Ashamed_125 [:-ashamed] Bah [:bah] banana dance [:nanna] Banghead_125 [:-banghead]
Baseball_125 [:-baseball] Basketball_125 [:-basketball] Batman_125 [:-batman] Beaver [:beaver]
Beer_Chug [:beer] Big Devil [}}:-|>>] Big Smile [:D] Bigeyes_125 [:-bigeyes]
Bigeyes2_125 [:-bigeyes2] Bigmouth_125 [:-bigmouth] Black Eye [B)] Blindfold_125 [:-blindfold]
Blush [:I] Boggled_125 [:-boggled] Boring_125 [:-boring] Bounce [:-bonc01]
Bouncy_125 [:-bouncy] bow down [:bowdown] Brokenheart_125 [:-brokenheart] Bulb_125 [:-bulb]
Bunny_125 [:-bunny] Calender [:-calndr] Captain_125 [:-captain] Censored_125 [:-censored]
Chef_125 [:-chef] chicken [:bawk] Clock_125 [:-clock] clover_125 [:-clover]
Clown [:o)] clown_125 [:-clown] Cold_125 [:-cold] Cool [8D]
Cowboy_125 [:-cowboy] Crazy_125 [:-crazy] Crazy_woman [-crzwom] Cry_125 [:-cry]
Cyclops_125 [:-cyclops] Dead [xx(] Devil_125 [:-devil] Disapprove [V]
Disguise_125 [:-disguise] Dog_125 [:-dog] Doggy_125 [:-doggy] Dopey_125 [:-dopey]
driver [:wheel] Drool_125 [:-drool] Drunk_125 [:-drunk] duckie [:duckie]
Dunce_125 [:-dunce] Eight Ball [8] Evil [}:)] Eyebrows_125 [:-eyebrows]
Fight_125 [:-fight] Fire_Devil [:firedvl] Football_125 [:-football] Ghost_125 [:-ghost]
Glasses_125 [:-glasses] Gnasher_125 [:-gnasher] Goldfish_125 [:-goldfish] Golf_125 [:-golf]
Graduate_125 [:-graduate] Grumpy_125 [:-grumpy] Happy_Spin [:-hspin] Headache_125 [:-headache]
Headphones_125 [:-headphones] Hearts_125 [:-hearts] Hockey_125 [:-hockey] Hot_125 [:-hot]
Hypnotized_125 [:-hypnotized] Idea_125 [:-idea] Indifferent_125 [:-indifferent] Irked_125 [:-irked]
Jester_125 [:-jester] Jump_125 [:-jump] Jump2_125 [:-jump2] King_125 [:-king]
Kisses [:X] Kitty_125 [:-kitty] Knockout_125 [:-knockout] Let_it_OUT [;Letout]
Love_125 [:-love] Magnify_125 [:-magnify] Masked_125 [:-masked] Mean_125 [:-mean]
Mischievous_125 [:-mischievous] Mohawk_125 [:-mohawk] Monkey dance [:monkey] Moptop_125 [:-moptop]
Mouse_125 [:-mouse] Mummy_125 [:-mummy] Need Help [:-?help] Nonono_125 [:-nonono]
Ouch_125 [:-ouch] Paperbag_125 [:-paperbag] Party_125 [:-party] Piggy_125 [:-piggy]
Pirate_125 [:-pirate] Pissed [:pissed] Propeller_125 [:-propeller] Psst_125 [:-psst]
Pumpkin_125 [:-pumpkin] Question [?] Sad [:(] Scared_125 [:-scared]
Shades_125 [:-shades] Shake_125 [:-shake] Shock [:O] Shy [8)]
Sick_125 [:-sick] Sing_125 [:-sing] Skull_125 [:-skull] Slaphappy_125 [:-slaphappy]
Sleep_125 [:-sleep] Sleepy [|)] Slug_125 [:-slug] Sly_125 [:-sly]
Smgreen_125 [:-smile_green] Smile [:)] Smirk_125 [:-smirk] Snooty_125 [:-snooty]
Snorkel_125 [:-snorkel] soccer_125 [:-soccer] Sonar_125 [:-sonar] Sour_125 [:-sour]
spank [:spank] Spin_125 [:-spin] Splat_125 [:-splat] star_125 [:-star]
tabedshut_125 [:-taped] The King [%|:-)] Thumbdn_125 [:-thumbd] Thumbup_125 [:-thumbu]
Tiger_125.gif [:-tiger] Timebomb_125 [:-timebm] Toast_125 [:-toast] Tongue [:P]
Tongue_125 [:-tong2] Tophat_125 [:-tophat] Turtle_125 [:-turtle] Twist [:twist]
Vampire_125 [:-vamp] Viking_125 [:-viking] Weeping_125 [:-weepn] Whack [:twak]
Williamtell_125 [:-wiltel] Wink [;)] Witch_125 [:-witch] Xmas_125 [;-xmas]
Yawn_125.gif [:-yawn] Yuck_125.gif [:-yuck]    

   -  HTML is OFF | Forum Code is ON
   Insert a File
 
  Check here to include your profile signature.
    

T O P I C    R E V I E W
toejam Posted - Oct 03 2003 : 00:15:47
Okay, I played my first game after a loong time. boy was I suck. I don't even know what to do. So here I am reading old posts and try to refresh my memory. If anybody know new development please replay.


------
WORII

Strat for 'Quick turn around'
Opening with scout and light vette wall then cap. Mothership as close to enemy as possible.

Hyper resource to edge.
3R, 4/1
Research: all light vette, all cap chasis.
Build: 20-25 scouts,
2-3 probes, 20 lite vette, 3-5 support frigate.

3delta scout, lt. vette. wall, start attacking.
20   L A T E S T    R E P L I E S    (Newest First)
ViciousHomeWorld Posted - Nov 12 2004 : 07:44:46
Well. I guess it won't hurt to put in a part of my 2v2 strategy I've used for a long time in War2.

Here she is:


War of the Ring II (No Carrier)
2 vs. 2
By Vicious


First: Build 20 scouts
First: Build 2 collectors
First: Build 2 research ships
First: Jump 2 colls/con to ru field
First: Research corvette drive

Researching Order:

System: Ship:
Corvette Drive light corvette
Fighter Drive fighter chassis
Fighter Chassis interceptor
Capital Ship Drive controller / support frigate
Bomber Research attack bomber
Capital Ship Chassis assault frigate
Ion Drive ion cannon frigate
Super Capital Ship Drive destroyers
Cloak Generator cloaks
Corvette Drive corvette chassis
Mine Layer miner

Groups:

- Miners, group 5
- Swarm / battle ball, group 1
- Light wall, group 2
- Assaults, group 3
- Ions, group 4
- Destroyers, group 6
- Supports, group 9
- If needed, repair corvettes group 8
- Mothership, group 0

*** The rest of the strategy really depends on what the user wants to do. Who you play, and how your skills are. This is primarily a simple rush strategy to attack and play offensive on collectors.

*** Not recommended for 3 vs. 3 play. If you plan to use it as a 3 vs. 3, go for fighters, then lights, then miners, followed up by caps & cloaks. Use miners to advance your fleet and MS to the enemy collectors through the ru field. This strategy for 3 vs. 3 is not recommended for rushing. In start (beginning), head directly for the ru field (side ways). The guy on the opposite side should do the same thing on his side. However, middle guy should go to the ru field (straight in front of him) and then when he’s almost there, turn and sit there. That makes him able to support whomever might need the help.


Download Attachment: ViciousHomeWorld.jpg
10.22 KB
Bifocal-OMO Posted - Nov 09 2004 : 08:56:01
The old proxy fighter combo is good unless you run up on 3 or 4 heavy corvs. Not to mention 25 with 6 support frigs. One Z burst and all scouts are gone and only proxies to attach with. A Z burst does not know scout or fighter from proxy but will kill the fighter. Been there and done it to many times.

2 Heavy corvs will destroy 80 scouts in 1 burst if he catches them right. I love it...... Not only that but if you watch closely enough, you can target the fighters and not the proxy. The proxy always trails a little behind the fighter.
ViciousHomeWorld Posted - Nov 09 2004 : 07:20:29
LOL
Petrified-OMO Posted - Oct 08 2004 : 10:25:11
Ish... I just realized I need to remember my old Pass words.
ViciousHomeWorld Posted - Oct 08 2004 : 10:06:17
It sure is good to see the OMO getting back into Home World 1. O_o :F I play on and off throughout the week. Murdering and such, my specialty in HW. Matter of fact, I had a great game with 3 other OMO last night, in a great 4vs4. It was quite a good game. I am surprised that I even made the load :F LoL Good Game'n Steve, Bob, & Kev. That was quite the game. O_o Btw, I GOT TO KILL DAISY! >:F

Download Attachment: LetFreedomRing.jpg
9.99 KB
Bifocal-OMO Posted - Oct 08 2004 : 05:28:14
You can speed up your research if you assign all research to do one thing and in 1 min one or 2 research to do other things. The research ship lets say was doing the research with 4 ships now researching with 2 will continue to research as if it had 4 ships doing it.

By doing this you will speed up research on lets say cap ships but be researching other things at the same time.

Hope that made sense.
Cat Posted - Oct 08 2004 : 03:46:24
Ok to reuse a probe

build one hot key it to group 1 send it some where

hit your home key you will be at your Mother ship

while you are there call up group 1 and hit the M key you will be taken to sensors manager with the probe ready to move any where you want

Petrified-OMO Posted - Oct 07 2004 : 11:52:50
hmmm.... HW. Been awhile since I played it.

I should play it again.
ViciousHomeWorld Posted - Oct 07 2004 : 10:11:52
There are many old strategies u can use. However, the newest ones are the best. and you should really keep up to date with them ;) :F j/k If I see you in HW Toejam, I'll lend u a hand and help u with whatever u might need bro. :)

Download Attachment: LetFreedomRing.jpg
9.99 KB
Buckwheat-OMO Posted - Jul 22 2004 : 15:58:31
Loco, let me know when you are on WON and we can play a few.
Loco-OMO Posted - Jul 22 2004 : 14:41:10
OK... I'm listening!

Buckwheat-OMO Posted - Jul 22 2004 : 14:25:55
different research strats for different maps. Have heartburn teach you the "Buckwheat express" strat on Naar.....it will blow your mind.
Loco-OMO Posted - Jul 22 2004 : 08:59:37
quote:
Originally posted by HEARTBURN-OMO

lol, we cheat Loco....if you don't believe it, just ask others in your predictament...:)



Well of COURSE you do!

I just want to know... How? :)

And how do I do that trick where you can "reuse" your probes?
HEARTBURN-OMO Posted - Jul 22 2004 : 08:54:50
lol, we cheat Loco....if you don't believe it, just ask others in your predictament...:)
Loco-OMO Posted - Jul 22 2004 : 07:55:45
OK Gentlemen... I have stumbled upon something, I think, that will dramatically improve my Homeworld 1 game, if I can ever fully understand it...

You've all been in games where you are "allowed" to build, undistracted, and you think everything is just hunky-dory... so you're going up the research tree, watching it carefully, doing everything in sequence... build your research ships out to a full complement of 6... put them all on caps... right?

And you're cranking stuff out... suddenly your enemy shows up right on your doorstep with 4 destroyers and 2 missile destroyers, swarms of fighters and corvettes... and you barely have your assaults deployed...and maybe 10 vettes with 20-30 scouts... now how the HELL did they do that?

So I asked one of these guys who cleaned my clock the other night, and he suggested that I go straight to research Heavy Cruiser before I build anything else... crank out a swarm of scouts to keep the harvesters from being totally vulnerable until the fleet can defend them... soon as I have heavy cruisers researched, go for fighters and corvettes...

So I tried this a couple of times in skirmish mode... put all 6 research directly on Capital Ship Chassis, and then straight to Super Capital Ship Chassis... soon as that is done you still have to research ions before you can build the destroyers or missile destroyers, although you can build assaults as soon as you have Capital Ship Chassis... my question is...does this cut out a step and give me a time advantage? Or does it just conserve ru while I am researching the big cap ships...so I just crank out scouts to the max until the research team is free to develop fighters and vettes... anyway...i did notice that the destroyers and ms become available at the same time as ions... and I had a lot of ru to spare by that time... since I hadn't yet budgeted for them...

Anyway, what is the proper way to handle a strat like this? Anybody heard of it? Is this another one of those hidden things in the game...that skipping straight to a higher tier of resarch will save some time?

Anyone who may know, thanks in advance for your contribution to the College of Homeworld Knowlege...
CanadianBiB Posted - Oct 04 2003 : 14:40:53
Yeah I know the feeling of pinching every penny... I'm too lazy to edit my post, so I'll make a note here...
Only build the proxies if you can afford them.
Woo there we go.

You're right about the trailing bit. People with a sharp eye or two can point em out and nuke em.
What I gernally do is a random focus point on the swarm and target any groups of fighters I see in that lil window. I'm too lazy to do anything else really... mwaha.

Anyways, the swarm. I'll spare you the background story. It's boring and has only minor violence in it. :(

For this I start by building 55 more scouts, and 6 (yes, 6) colls. I set usually my scout into aggressive claws of 5, but thats only me.
I hyper my starting colls to some dust far away from enemy units and start my MS towards the middle. I put 3 research on Fighter Drive, one on Cap Drive, 3 onto fighter chassis afterwords. F.Chassis and Cap Drive finish about the same time. I que 2 controllers and set all four research onto Defence Fighter research.

When my colls finish, I let them trail off to the dust above the MS, then move the group(not including the hypered ones at the start) to the middle. When Defence Fighter thingy majiggy finishes, I set all onto Cap Chassis, and que 20 Defence Fighters.
I get my colls to harvest the middle whe they reach there. When Cap Chassis finishes, I put research 3 on Ions, 1 on Proxies. I que 20-30 proxies afterwords.

Why so many? 30 Proxes guarding 60 Scouts and 20 Defence Fighters = mayhem. Take ye Scouts(group one), get the Defence Fighters(group 2) to guard the Scouts on evasive. Then get the proxies to guard ALL of them. Attack enemy colls asap with the Scouts. When you encounter swarm, tell the Defence Fighters to attack the swarm, and then your Scouts should be issued the same order. To make it even further more confusing, assign the Defence Swarm to guard the Scouts again, then attack again, guard, attack, etc... hit Z like crazy, and the mini-claws will shread the swarm up instantly. Replace ye losses afterwords and attack the colls/cons. If you run into vettes, attack one at a time, and have the defence fightes guard your Scouts again, taking down the vette fire while the proxies act as extra targets. If the vettes are 25+ or have more than 4 Heavies, you might consider fleeing. The burst from Heavies nukes the Scouts. =( Repair your stuff and attack what ye can,..

Back to the research 'n' building,.. like I said above, replace ye losses as they come. When Ions finish, put all research on Super Cap. Drive and que 6 Ions/Assaults. As soon as the Super Drive finishes, build 5 Destroyers. Reseach is up to you now,.. I go for either a Cruiser(yay!) or vettes of some sort,...

Anyways, when the Frigs finish, collect your swarm and regroup it and stuff. A Destroyer should finish by time all the Frigs finish. Stick the Frigs in a sphere and keep the Destroyer separate(All group 3). As ye might of guessed, we're rushing the MS. Probe first,.. if there are mines, send your Scouts/Proxies in first. Keep the Defence Fighters with the caps. If there aren't mines, just run in and hope for the best,.. take out any strike craft with the swarm. Nail the Caps/Vettes with your own caps while reenforcing your own Caps with replacements, then go for the research ship. We don't want them researching a Carrier, do we? When the opposing fleet dies, just BattleBall (tell your scouts to guard a defence fighter and tell the defence fighters to guard your caps.) with your scouts and kill the MS with the aid of ye Caps. Yey! GG!

That's pretty well it...
edit: One last note. For the colls, you can max out, send two groups of 3/1 to separate dust/roid patches while 6/2 gobbles the middle. Doing that just hampers the Frig production a bit at the start.
Buckwheat-OMO Posted - Oct 04 2003 : 14:05:29
Post them please......in my experience, proxy swarms are great to absorb firepower from an unknowing opponent, but they are easy to target fighters only because the proxies will trail slightly on runs. If you are watching closely, all you have to do is target fighters and leave the proxy's out. I will admit, however, that proxy swarms are lots of fun, and can clean house under the right conditions. My point on wor2 is, under my build strat, you have no extra ru after building lites, scouts, and supports. I would rather have something with firepower for the ru than a proxy.
CanadianBiB Posted - Oct 04 2003 : 13:16:46
Ah ok,.. I'll try the hyper-a-majig

quote:
Forget the proxies. By the time you have proxies out, I will have more firepower than you, and crippled you already.

That's exactly why they're there... if someone DOES have more stuff than I, the proxies will give me a better chance at nuking stuff. It does work. Proxie-Swarms can take on two swarms and come out on top about 65%-70% of the time.
Brains > Brawl. :)

On the topic of Proxie swarms, I have a variant of one that's undefeated in this point in time. Since I started it about a year and a half ago on Hyperspace Arena, it has never been wasted. I've tackled two swarms and two Corvette Walls with it once, and it still had enough FP to maim some controllers before I had to take off to put some duct tape on it.
I am not pulling anyone's leg here, nor am I gloating about it. I'll post the details if anyone's interested.

RRRRRAAAAAAAAAAAAAAWWWWWWWWWWWRRRRRRRRRRR (sorry I had to do that.)
Buckwheat-OMO Posted - Oct 03 2003 : 19:58:54
Hypering collectors will result in about eight seconds of bonus collection time, and yield more ru's than it cost to hyper. You do the math. Forget the proxies. By the time you have proxies out, I will have more firepower than you, and crippled you already. What you can do if you are middle guy is hyper collectors, and as soon as they appear, and you get them collecting, hyper your controller, which should be about one third the way there already, and you will save ru, and have your controller there in time for docking.
toejam Posted - Oct 03 2003 : 19:15:22
The hyper if done correctly can prevent build pause. No collector hyper is so hard for me to do, I always end up with late assault since i tend to make bigger lite vette wall. It got worst with middle guy where the collector has to travel farther. So I usually just hyper and forget about it.

Old Men Online © 2002 Old Men Online Go To Top Of Page
This page took 0.52 seconds to load Powered By: Snitz Forums 2000