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 HW, Old strat refresh.
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toejam
regular visitor

Posted - Oct 03 2003 :  00:15:47  Show Profile  Reply with Quote
Okay, I played my first game after a loong time. boy was I suck. I don't even know what to do. So here I am reading old posts and try to refresh my memory. If anybody know new development please replay.


------
WORII

Strat for 'Quick turn around'
Opening with scout and light vette wall then cap. Mothership as close to enemy as possible.

Hyper resource to edge.
3R, 4/1
Research: all light vette, all cap chasis.
Build: 20-25 scouts,
2-3 probes, 20 lite vette, 3-5 support frigate.

3delta scout, lt. vette. wall, start attacking.

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toejam
regular visitor

Posted - Oct 03 2003 :  00:20:18  Show Profile  Reply with Quote
Naar

Team strat for 'Buckwheat express'
Essentially, one person going capital/grav ASAP, the other guy standard swarm/vette and keep every body entertain until the express guy ready to slam. Whole thing should be done in 15 minutes.

(totally forgot the details, somebody fill me up)



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Buckwheat-OMO
frequent visitor

Posted - Oct 03 2003 :  08:08:00  Show Profile  Reply with Quote
WOR II : hyper collectors only.......and just move the controller to the spot you hypered your collectors. There is no need to hyper controller. Research lites......then straight caps. Build 25 lites and max scouts. Do not build another research at opening or you will have build lag. After caps are researched, build two supports. I like to send my research to the ring to get it out of the way. As long as your collectors are safe from enemy fire, keep them on evasive to max collection speed. Hopefully your enemy will attack you first, giving you the mothership advantage. If things are going a bit slow in the game, attack and wipe out your opponent, then help ally. If you have highly skilled opponents, cooperation and organization are a must for success. In that case, I turn with my ally and attack from middle. If I am facing two skilled players and I have a newb opponent, I turn away from my ally and sneak around the opponent on my side. That way, the distance for the second opponent to travel to get to me is greater, and by the time the enemy backup gets to the party, I have wiped out opponent #1 and can move on. It's great fun to take two skilled opponents with a newb partner; I almost hope for games like that.


Naar - 'Buckwheat Express' : I will post this in members cause it is double-top-secret.



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CanadianBiB
frequent visitor



Posted - Oct 03 2003 :  17:36:44  Show Profile  Send CanadianBiB an AOL message  Send CanadianBiB an ICQ Message  Click to see CanadianBiB's MSN Messenger address  Send CanadianBiB a Yahoo! Message  Reply with Quote
I don't see the point of hypering colls on WoRII... by time colls cruising normally would have gotten there, the hypered ones just would of paid off their jump...

Meh, this is what I do sometimes.

4/1 w/2-3 research. 50 scouts, 30 lights, 2 supports, 20 proxies start. Chase a MS with your own.

I move my colls normally, and move my research to the rings so it doesn't get nuked in a skirmish. I put all research on Vette Drive, Cap Drive, then 2 on Chassis while one goes for proxies. Once I get 9 lights or two Supports I start maiming stuff. I que my stuff'n'junk (4 more Supports and 6 Assaults.) and put two research on Ions, and one on Super-cap drive. Sometimes I need another coll if no bounties are on. If you do, build it before you start the frigs.

Scouts in claws of 4, proxies mixed into Scouts. The formations should always reflect your amount, though...




Country: Canada | Posts: 148 Go to Top of Page

toejam
regular visitor

Posted - Oct 03 2003 :  19:15:22  Show Profile  Reply with Quote
The hyper if done correctly can prevent build pause. No collector hyper is so hard for me to do, I always end up with late assault since i tend to make bigger lite vette wall. It got worst with middle guy where the collector has to travel farther. So I usually just hyper and forget about it.


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Buckwheat-OMO
frequent visitor

Posted - Oct 03 2003 :  19:58:54  Show Profile  Reply with Quote
Hypering collectors will result in about eight seconds of bonus collection time, and yield more ru's than it cost to hyper. You do the math. Forget the proxies. By the time you have proxies out, I will have more firepower than you, and crippled you already. What you can do if you are middle guy is hyper collectors, and as soon as they appear, and you get them collecting, hyper your controller, which should be about one third the way there already, and you will save ru, and have your controller there in time for docking.


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CanadianBiB
frequent visitor



Posted - Oct 04 2003 :  13:16:46  Show Profile  Send CanadianBiB an AOL message  Send CanadianBiB an ICQ Message  Click to see CanadianBiB's MSN Messenger address  Send CanadianBiB a Yahoo! Message  Reply with Quote
Ah ok,.. I'll try the hyper-a-majig

quote:
Forget the proxies. By the time you have proxies out, I will have more firepower than you, and crippled you already.

That's exactly why they're there... if someone DOES have more stuff than I, the proxies will give me a better chance at nuking stuff. It does work. Proxie-Swarms can take on two swarms and come out on top about 65%-70% of the time.
Brains > Brawl. :)

On the topic of Proxie swarms, I have a variant of one that's undefeated in this point in time. Since I started it about a year and a half ago on Hyperspace Arena, it has never been wasted. I've tackled two swarms and two Corvette Walls with it once, and it still had enough FP to maim some controllers before I had to take off to put some duct tape on it.
I am not pulling anyone's leg here, nor am I gloating about it. I'll post the details if anyone's interested.

RRRRRAAAAAAAAAAAAAAWWWWWWWWWWWRRRRRRRRRRR (sorry I had to do that.)



Country: Canada | Posts: 148 Go to Top of Page

Buckwheat-OMO
frequent visitor

Posted - Oct 04 2003 :  14:05:29  Show Profile  Reply with Quote
Post them please......in my experience, proxy swarms are great to absorb firepower from an unknowing opponent, but they are easy to target fighters only because the proxies will trail slightly on runs. If you are watching closely, all you have to do is target fighters and leave the proxy's out. I will admit, however, that proxy swarms are lots of fun, and can clean house under the right conditions. My point on wor2 is, under my build strat, you have no extra ru after building lites, scouts, and supports. I would rather have something with firepower for the ru than a proxy.


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CanadianBiB
frequent visitor



Posted - Oct 04 2003 :  14:40:53  Show Profile  Send CanadianBiB an AOL message  Send CanadianBiB an ICQ Message  Click to see CanadianBiB's MSN Messenger address  Send CanadianBiB a Yahoo! Message  Reply with Quote
Yeah I know the feeling of pinching every penny... I'm too lazy to edit my post, so I'll make a note here...
Only build the proxies if you can afford them.
Woo there we go.

You're right about the trailing bit. People with a sharp eye or two can point em out and nuke em.
What I gernally do is a random focus point on the swarm and target any groups of fighters I see in that lil window. I'm too lazy to do anything else really... mwaha.

Anyways, the swarm. I'll spare you the background story. It's boring and has only minor violence in it. :(

For this I start by building 55 more scouts, and 6 (yes, 6) colls. I set usually my scout into aggressive claws of 5, but thats only me.
I hyper my starting colls to some dust far away from enemy units and start my MS towards the middle. I put 3 research on Fighter Drive, one on Cap Drive, 3 onto fighter chassis afterwords. F.Chassis and Cap Drive finish about the same time. I que 2 controllers and set all four research onto Defence Fighter research.

When my colls finish, I let them trail off to the dust above the MS, then move the group(not including the hypered ones at the start) to the middle. When Defence Fighter thingy majiggy finishes, I set all onto Cap Chassis, and que 20 Defence Fighters.
I get my colls to harvest the middle whe they reach there. When Cap Chassis finishes, I put research 3 on Ions, 1 on Proxies. I que 20-30 proxies afterwords.

Why so many? 30 Proxes guarding 60 Scouts and 20 Defence Fighters = mayhem. Take ye Scouts(group one), get the Defence Fighters(group 2) to guard the Scouts on evasive. Then get the proxies to guard ALL of them. Attack enemy colls asap with the Scouts. When you encounter swarm, tell the Defence Fighters to attack the swarm, and then your Scouts should be issued the same order. To make it even further more confusing, assign the Defence Swarm to guard the Scouts again, then attack again, guard, attack, etc... hit Z like crazy, and the mini-claws will shread the swarm up instantly. Replace ye losses afterwords and attack the colls/cons. If you run into vettes, attack one at a time, and have the defence fightes guard your Scouts again, taking down the vette fire while the proxies act as extra targets. If the vettes are 25+ or have more than 4 Heavies, you might consider fleeing. The burst from Heavies nukes the Scouts. =( Repair your stuff and attack what ye can,..

Back to the research 'n' building,.. like I said above, replace ye losses as they come. When Ions finish, put all research on Super Cap. Drive and que 6 Ions/Assaults. As soon as the Super Drive finishes, build 5 Destroyers. Reseach is up to you now,.. I go for either a Cruiser(yay!) or vettes of some sort,...

Anyways, when the Frigs finish, collect your swarm and regroup it and stuff. A Destroyer should finish by time all the Frigs finish. Stick the Frigs in a sphere and keep the Destroyer separate(All group 3). As ye might of guessed, we're rushing the MS. Probe first,.. if there are mines, send your Scouts/Proxies in first. Keep the Defence Fighters with the caps. If there aren't mines, just run in and hope for the best,.. take out any strike craft with the swarm. Nail the Caps/Vettes with your own caps while reenforcing your own Caps with replacements, then go for the research ship. We don't want them researching a Carrier, do we? When the opposing fleet dies, just BattleBall (tell your scouts to guard a defence fighter and tell the defence fighters to guard your caps.) with your scouts and kill the MS with the aid of ye Caps. Yey! GG!

That's pretty well it...
edit: One last note. For the colls, you can max out, send two groups of 3/1 to separate dust/roid patches while 6/2 gobbles the middle. Doing that just hampers the Frig production a bit at the start.



Edited by - CanadianBiB on Oct 04 2003 14:46:31

Country: Canada | Posts: 148 Go to Top of Page

Loco-OMO
Liberal squirrels got 'im



Posted - Jul 22 2004 :  07:55:45  Show Profile  Send Loco-OMO an AOL message  Click to see Loco-OMO's MSN Messenger address  Reply with Quote
OK Gentlemen... I have stumbled upon something, I think, that will dramatically improve my Homeworld 1 game, if I can ever fully understand it...

You've all been in games where you are "allowed" to build, undistracted, and you think everything is just hunky-dory... so you're going up the research tree, watching it carefully, doing everything in sequence... build your research ships out to a full complement of 6... put them all on caps... right?

And you're cranking stuff out... suddenly your enemy shows up right on your doorstep with 4 destroyers and 2 missile destroyers, swarms of fighters and corvettes... and you barely have your assaults deployed...and maybe 10 vettes with 20-30 scouts... now how the HELL did they do that?

So I asked one of these guys who cleaned my clock the other night, and he suggested that I go straight to research Heavy Cruiser before I build anything else... crank out a swarm of scouts to keep the harvesters from being totally vulnerable until the fleet can defend them... soon as I have heavy cruisers researched, go for fighters and corvettes...

So I tried this a couple of times in skirmish mode... put all 6 research directly on Capital Ship Chassis, and then straight to Super Capital Ship Chassis... soon as that is done you still have to research ions before you can build the destroyers or missile destroyers, although you can build assaults as soon as you have Capital Ship Chassis... my question is...does this cut out a step and give me a time advantage? Or does it just conserve ru while I am researching the big cap ships...so I just crank out scouts to the max until the research team is free to develop fighters and vettes... anyway...i did notice that the destroyers and ms become available at the same time as ions... and I had a lot of ru to spare by that time... since I hadn't yet budgeted for them...

Anyway, what is the proper way to handle a strat like this? Anybody heard of it? Is this another one of those hidden things in the game...that skipping straight to a higher tier of resarch will save some time?

Anyone who may know, thanks in advance for your contribution to the College of Homeworld Knowlege...


Loco-OMO
"Huh?"

Country: USA | Posts: 153 Go to Top of Page

HEARTBURN-OMO
Spammer wannabe



Posted - Jul 22 2004 :  08:54:50  Show Profile  Reply with Quote
lol, we cheat Loco....if you don't believe it, just ask others in your predictament...:)




http://www.entertonement.com/clips/sgxwpvxvjk--I-wipe-my-own-ass

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Loco-OMO
Liberal squirrels got 'im



Posted - Jul 22 2004 :  08:59:37  Show Profile  Send Loco-OMO an AOL message  Click to see Loco-OMO's MSN Messenger address  Reply with Quote
quote:
Originally posted by HEARTBURN-OMO

lol, we cheat Loco....if you don't believe it, just ask others in your predictament...:)



Well of COURSE you do!

I just want to know... How? :)

And how do I do that trick where you can "reuse" your probes?


Loco-OMO
"Huh?"

Country: USA | Posts: 153 Go to Top of Page

Buckwheat-OMO
frequent visitor

Posted - Jul 22 2004 :  14:25:55  Show Profile  Reply with Quote
different research strats for different maps. Have heartburn teach you the "Buckwheat express" strat on Naar.....it will blow your mind.


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Loco-OMO
Liberal squirrels got 'im



Posted - Jul 22 2004 :  14:41:10  Show Profile  Send Loco-OMO an AOL message  Click to see Loco-OMO's MSN Messenger address  Reply with Quote
OK... I'm listening!



Loco-OMO
"Huh?"

Country: USA | Posts: 153 Go to Top of Page

Buckwheat-OMO
frequent visitor

Posted - Jul 22 2004 :  15:58:31  Show Profile  Reply with Quote
Loco, let me know when you are on WON and we can play a few.


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ViciousHomeWorld
frequent visitor



Posted - Oct 07 2004 :  10:11:52  Show Profile  Send ViciousHomeWorld an AOL message  Click to see ViciousHomeWorld's MSN Messenger address  Reply with Quote
There are many old strategies u can use. However, the newest ones are the best. and you should really keep up to date with them ;) :F j/k If I see you in HW Toejam, I'll lend u a hand and help u with whatever u might need bro. :)

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Vicious

Country: USA | Posts: 150 Go to Top of Page

Petrified-OMO
Taxing Patience



Posted - Oct 07 2004 :  11:52:50  Show Profile  Reply with Quote
hmmm.... HW. Been awhile since I played it.

I should play it again.



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Cat
Administrator



Posted - Oct 08 2004 :  03:46:24  Show Profile  Visit Cat's Homepage  Send Cat an AOL message  Click to see Cat's MSN Messenger address  Send Cat a Yahoo! Message  Reply with Quote
Ok to reuse a probe

build one hot key it to group 1 send it some where

hit your home key you will be at your Mother ship

while you are there call up group 1 and hit the M key you will be taken to sensors manager with the probe ready to move any where you want




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Bifocal-OMO
Moderator



Posted - Oct 08 2004 :  05:28:14  Show Profile  Visit Bifocal-OMO's Homepage  Reply with Quote
You can speed up your research if you assign all research to do one thing and in 1 min one or 2 research to do other things. The research ship lets say was doing the research with 4 ships now researching with 2 will continue to research as if it had 4 ships doing it.

By doing this you will speed up research on lets say cap ships but be researching other things at the same time.

Hope that made sense.



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ViciousHomeWorld
frequent visitor



Posted - Oct 08 2004 :  10:06:17  Show Profile  Send ViciousHomeWorld an AOL message  Click to see ViciousHomeWorld's MSN Messenger address  Reply with Quote
It sure is good to see the OMO getting back into Home World 1. O_o :F I play on and off throughout the week. Murdering and such, my specialty in HW. Matter of fact, I had a great game with 3 other OMO last night, in a great 4vs4. It was quite a good game. I am surprised that I even made the load :F LoL Good Game'n Steve, Bob, & Kev. That was quite the game. O_o Btw, I GOT TO KILL DAISY! >:F

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Vicious

Country: USA | Posts: 150 Go to Top of Page

Petrified-OMO
Taxing Patience



Posted - Oct 08 2004 :  10:25:11  Show Profile  Reply with Quote
Ish... I just realized I need to remember my old Pass words.


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