| Author |
Topic  |
|
|
Older- OMO
I got my bike at the ScooterStore
    
 |
Posted - Apr 28 2006 : 14:22:42
|
|
Apparently, they are taking out the ability to spawn to a new/different squad leader when you are dead if you have not been part of the squad. This presents all sorts of problems with the strategy used by most competitive teams. This means you can't help out a squad leader trying to take a flag. It also means that a squad leader leaving a squad after being killed and rejoining will not work. I suppose it's the same old good news bad news fix.
|
Edited by - Older- OMO on Apr 28 2006 14:28:23
|
Country: USA
| Posts: 1419 |
|
|
Petrified-OMO
Taxing Patience
    

|
Posted - Apr 28 2006 : 17:25:50
|
Yeah, no mobile, near unkillable, spawn points.
|
|
Country: USA
| Posts: 7782 |
 |
|
|
Cremated_65-OMO
regular visitor


|
Posted - Apr 29 2006 : 08:53:37
|
Do you mean to say that if you are killed you can't form a "new" squad? If your squad leader is dead, and you are killed as well, you wouldn't be able to respawn until leader respawns? If that's the case what if he decides not to respawn but never disconnects from server, and wants to wait for next map, for whatever reason. I know that some servers will disconnect you after serveral min. of inactivity, but those serveral min. could be crucial.
|
|
Country: USA
| Posts: 76 |
 |
|
|
Catheter-OMO
Man 'O War
    
|
Posted - Apr 29 2006 : 09:09:06
|
Well I guess that will stop guys from jumping in squads to get near a flag and then jumping out to do their own thing :) We do have several squad jumpers so what will we do now?
|
 |
|
Country: USA
| Posts: 2002 |
 |
|
|
CackNBallz
frequent visitor
 

|
Posted - Apr 29 2006 : 10:11:39
|
This will severely hamper my effectiveness as I like to jump from squad to squad to help them out and once the objective is complete (capping flag, blowing up an armour convoy with sneaky C4 ninja style, or healing/resupplying a squad) I jump into another squad to help them out with their objective.
|
 http://bf2s.com/player/CackNBallz1/ |
|
Country: Canada
| Posts: 221 |
 |
|
|
Older- OMO
I got my bike at the ScooterStore
    

|
Posted - Apr 29 2006 : 14:51:09
|
I think it will greatly affect the way clans play today. It means you definitely have to keep a SL alive if you want to have to avoid starting over at spawn point. It will place a much higher emphasis on medics too. For those of you involved with scrims, you may want to start thinking about how you will adjust to get the jump on the teams that won't have it figured out.
Cremated, it means if your SL dies and isn't revived, he and everyone else will have to respawn at a spawn point as opposed to a new SL. No worries about being left in limbo. You can form a new squad, but you and anybody who joins has to spawn at a spawn point. Only those who have been in a squad can spawn on a SL.
|
|
Country: USA
| Posts: 1419 |
 |
|
|
Older- OMO
I got my bike at the ScooterStore
    

|
Posted - May 01 2006 : 10:19:08
|
More details from the squad change coming. This was posted by someone who supposedly played using the new patch. This will change the dynamics of spawning to a SL to be a gunner in a chopper/bomber, engineer for a vehicle, help cap a flag, using SLs as mobile spawn points. It doesn't prevent people from spawning to someone if they are already in their squad.
I can see an improvement of teamplay which is good. It will incent squads to stay together and actually follow a leader. It will incent a leader to lead vs. participate.
However, it could also lead to annihilations of sides that aren't organized with a limited number of flags. Imagine not being able to join and spawn to a SL away from a flag being attacked by a large force. It could be a turkey shoot as most would have to spawn at the remaining flags.
It could also slow games down more than you might think as attacks have to regroup if SLs and others are killed and have to respawn at the closest available flag. No more of the overwhelm by respawning to the last squad member alive. It will have the biggest impact on maps that require an invasion like Wake, Clean Sweep, Oman, Dragon Valley, etc. Like I said before, it will emphasize medics for attacking squads in order to revive vs. respawn. Stealty flag cappers will now be on their own for the most part. No more opportunistic help. Losing an SL will stall many attacks.
To end the speculations everyone is interested in: If you are dead, the buttons "Join Squad" and "Create Squad" are disabled now! Just as confirmed by the community update the commander can drop jeeps now just like supply crates.
|
|
Country: USA
| Posts: 1419 |
 |
|
|
Catheter-OMO
Man 'O War
    
|
Posted - May 01 2006 : 10:36:45
|
So you only have one chance to Create/Join a squad and it's at the very beginning of the round or anytime as long as you are alive? You just can't do it when you are dead?
|
 |
|
Country: USA
| Posts: 2002 |
 |
|
|
Older- OMO
I got my bike at the ScooterStore
    

|
Posted - May 01 2006 : 12:16:23
|
It appears that you can join or create squads only when alive. It will be interesting to see if you can create or join squads at the beginning of a round since squads aren't maintained when we switch sides.
|
|
Country: USA
| Posts: 1419 |
 |
|
|
Petrified-OMO
Taxing Patience
    

|
Posted - May 01 2006 : 12:40:59
|
Sounds like it.
|
|
Country: USA
| Posts: 7782 |
 |
|
|
CackNBallz
frequent visitor
 

|
Posted - May 01 2006 : 15:53:20
|
I absolutely hate changes that affect freedom of gameplay. Looks like I will be doing a lot of suiciding to get to where I want to go... Spawn, then pick squad, suicide, spawn on SL.
|
 http://bf2s.com/player/CackNBallz1/ |
|
Country: Canada
| Posts: 221 |
 |
|
| |
Topic  |
|