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 BATTLEFIELD 2142
 FYI on the new "OMO Roof Spawn Rule" at BCO.
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Bloody
OMO groupie



Posted - Dec 28 2006 :  07:55:51  Show Profile  Reply with Quote
This is about the exploit that has been used and is becoming all to common place, by placing a spawn beacon on the roof of a building.

The BCO Founders talked about it a week or so ago and wanted to just kinda go with the flow. However, with the use becoming common place and the way it ruins a fine game, we can no longer allow it to go on.

It is fair to call it the OMO Roof Spawn Tactic, as OMO are the ones I see using it over and over. I have played round after round on many other servers and I almost never see it anywhere. I see it almost every time OMO is on the BCO servers.

From today forward, the tactic (or rather exploit) of placing a spawn beacon on a roof is not allowed on the BCO servers. If the roof of a building is accessible by ladder, flag spawn, or other means (jumping to it, etc) then the rule does not apply. You may also still place spawn beacons near a building to land on the roof, but you must leave the beacon in an accessible place (i.e. on the ground or a high surface accessible via ladder, etc).

The same Warn/Kick/Ban rule applies here, so if you are spawning on a roof spawn beacon, you can be first warned, then kicked, then banned. If a squad is warned, it applies to all on the squad. Each person that keeps spawning there will be kicked after the warning is given.

We really did not want to have to make this a rule, but it's just not a fair way to fight. It's become almost worse than the Uncap camping that has occurred in the past with BF2.


Country: | Posts: 1212

HEARTBURN-OMO
Spammer wannabe



Posted - Dec 28 2006 :  08:49:44  Show Profile  Reply with Quote
Crap bloody, that's the only way we can beat you guys, lol




http://www.entertonement.com/clips/sgxwpvxvjk--I-wipe-my-own-ass

Country: USA | Posts: 4252 Go to Top of Page

Bloody
OMO groupie



Posted - Dec 28 2006 :  09:19:56  Show Profile  Reply with Quote
You said it, I didn't. LOL.

I was just informed that it has also been banned in league play (CAL, TLW?, etc)




Country: | Posts: 1212 Go to Top of Page

Petrified-OMO
Taxing Patience



Posted - Dec 28 2006 :  09:45:54  Show Profile  Reply with Quote
lol... Thanks Bloody. Never could figure out how to 'spin off'. I thought you guys had come up with it anyways since I had seen your guys doing it on our server months back.

Course... it may have just been Cacks fault.



Country: USA | Posts: 7782 Go to Top of Page

Bloody
OMO groupie



Posted - Dec 28 2006 :  10:38:01  Show Profile  Reply with Quote
Everyone is looking for ways to win and you can't fault Cack or anyone else for finding and using something like this. However, now that it's clearly considered an Exploit it just can't happen.

Just FYI.

This is from the CAL league rules effective Dec. 25th.


CAL wrote:
2142 Rule Change

6.4 Bug Abuse and Exploits

(b) Placement of a spawn beacon on any area that is not accessible via Ground Transport/APC Pod, Ladder or Walk/Jump from one object to another would be considered an exploit.

(c) Sqd spawning onto any object that is not accessible via Ground Transport/APC Pod, Ladder or Walk/Jump from one object to another would be considered an exploit. An example of this would be, if a player would find him/herself on top of one of the large building roofs, that you can not access thru one of the above ways. It is expected that the player leave that area prior to engaging the opposing team.




Country: | Posts: 1212 Go to Top of Page

Petrified-OMO
Taxing Patience



Posted - Dec 28 2006 :  14:39:16  Show Profile  Reply with Quote
Cool. Thanks Bloody.

But... could you take the OMO off the Roof Spawn Exploit?



Country: USA | Posts: 7782 Go to Top of Page

Dirtbag-OMO
freakofnature



Posted - Dec 28 2006 :  16:59:28  Show Profile  Reply with Quote
OMO roof spawn tactic?? thats bullshit. I don't believe this is an exploit. Great to use for both teams.
I respect your wishes for your server but take exception to the accusation that this is limited to the OMO.



Country: USA | Posts: 1325 Go to Top of Page

Nosehair-OMO
Administrator



Posted - Dec 28 2006 :  17:14:54  Show Profile  Send Nosehair-OMO an AOL message  Reply with Quote
Dirt, now don't be hatin'. Bloody is a stand up guy. While I don't play ya'lls game, I got to believe that what bloody sees he reports. That doesn't mean he can't say it in a more kind and gentler way, but he ain't a bad guy.
You's guys just behave yer selves and we'll all be back togehter soon as BF2 DC comes out. You know this 2142 is not going to fly long.



Edited by - Nosehair-OMO on Dec 28 2006 17:15:57

Country: USA | Posts: 5300 Go to Top of Page

Dirtbag-OMO
freakofnature



Posted - Dec 28 2006 :  17:24:28  Show Profile  Reply with Quote
I never said anything about Bloody. I have had many great games with the BCO. The post did not need to make any accusations.
Set the rule. Post it on your server and let it go.



Country: USA | Posts: 1325 Go to Top of Page

Nosehair-OMO
Administrator



Posted - Dec 28 2006 :  19:17:22  Show Profile  Send Nosehair-OMO an AOL message  Reply with Quote
werd


Country: USA | Posts: 5300 Go to Top of Page

Bypass-OMO
frequent visitor



Posted - Dec 28 2006 :  19:36:35  Show Profile  Reply with Quote
Just for the record Bloody we learned that trick from the BCO while playing on your server a little while ago. I see it as a tactic but I can also see it as and exploit. So pls take the OMO off the title.


Country: USA | Posts: 728 Go to Top of Page

Older- OMO
I got my bike at the ScooterStore



Posted - Dec 28 2006 :  20:27:37  Show Profile  Reply with Quote
I have yet to see any message board to consider it an exploit. It isn't hacking into a building. It isn't changing the mechanics of the game. It isn't on any bug list I have seen. Why would they have textures and areas that are clearly meant for standing on if they didn't think people might end up there. Your server your rules.


Country: USA | Posts: 1419 Go to Top of Page

Petrified-OMO
Taxing Patience



Posted - Dec 29 2006 :  09:24:36  Show Profile  Reply with Quote
Well... from a commanders perspective a building would look pretty idiotic without a roof.


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ButtcraxOMO
Administrator



Posted - Dec 29 2006 :  09:44:27  Show Profile  Visit ButtcraxOMO's Homepage  Reply with Quote
Wear the OMO Exploit lable with pride...as if it were a.... ah....A PINK TUTU!


I am Lancelot of Borg, Resistance is Feudal

Country: USA | Posts: 586 Go to Top of Page

FuddyDud-OMO
Sub-reme Commander



Posted - Dec 29 2006 :  11:01:41  Show Profile  Send FuddyDud-OMO a Yahoo! Message  Reply with Quote
Is the Pink TuTu an exploit??



Country: USA | Posts: 3586 Go to Top of Page

Cadaver-OMO
Dead Man Flying



Posted - Dec 29 2006 :  11:12:27  Show Profile  Reply with Quote
The rooftop tactic is more widely used than Bloody claims. Just last night there were some guys on the OMO server on the opposing team doing it on Belgrade. The first time I made it up onto a roof in Berlin I was surprised to find there was an entire squad from the opposing team on top of another building. It made for some fun roof-to-roof fighting, like Dementia says.

Also, Bloody makes it sound like this is all OMO does on the BCO server. This is not true. There was one night a week ago where I did it during several games, mainly because I was toying around with the concept and trying to determine it's effectiveness. A couple of nights ago Older and I did it during one game on Gibralter. That has been it, certainly less than the number of times we have observed BCO doing it.



Country: USA | Posts: 688 Go to Top of Page

Catheter-OMO
Man 'O War

Posted - Dec 29 2006 :  12:00:48  Show Profile  Visit Catheter-OMO's Homepage  Click to see Catheter-OMO's MSN Messenger address  Send Catheter-OMO a Yahoo! Message  Reply with Quote
Can someone explain how you get up on the roof to put a beacon up there so we all can decide if it is a glitch or just a clever tactic.


Country: USA | Posts: 2002 Go to Top of Page

Petrified-OMO
Taxing Patience



Posted - Dec 29 2006 :  12:57:57  Show Profile  Reply with Quote
Well... normally with the Spawn Beacons you can rotate but not move - unlike the drop pods from Titans, transports, or APCs. There is a way to rotate out of the straight drop into a more guided direction off of the spawn beacon. A squad leader can place his beacon down near a tall buidling and either he or squad members can rotate off of and onto the buidling. They then make a new squad or the SL plants a new beacon after destroying the first. It makes for a great way to gaurd a location or otherwise create spawn point that is hard to destroy.

My first experience with it was commanding on the BCO server. Cack and a few other BCOs were on the Conquest map with only one Walker available depending on who captured the mid flag - yes, I forgot the map name. I made it a point to arty their bums off the building along with the beacon as well as sniping them whenever they popped their heads over the edge. It was after this that I started seeing it used on the OMO server. If any clan is going to donate their tag to it, it should be the BCO.

My personal opinion is that, while it is annoying as heck, since the process of spinning off is not easy, it is not an exploit on the level of being inside a building structure, firing out and being invulnerable to return attack. You can certainly make life hell but no more than any other high and difficult to reach location. So far none of the buildings offer great cover on the roof that would prevent the player from being artied off and the beacon has to be open in order to work at all meaning you can arty it off anyways. In the end, this is nothing that a sniper with attitude cannot remedy or a watchfull commander.

Spawn camping, as a rule, should be discouraged. With a few exceptions (such as my first encounter with it) I have seen it mainly used to either capture or protect a point from capture, but not to camp a spawn.



Country: USA | Posts: 7782 Go to Top of Page

Older- OMO
I got my bike at the ScooterStore



Posted - Dec 29 2006 :  16:12:40  Show Profile  Reply with Quote
BTW, since when has CAL been a determining factor in setting rules? The no-uncap rule is not a CAL rule (I agree with it as it makes the gameplay a bit more balanced). FYI, I have learned from the master and it is no blind luck or chance with the technique. Cadaver and I can get on any building at any time in the first or second spawn. It takes some skill to get up, but anybody can do it if they practice. I am warming up to the naming thing as the only thing I could come up with for the BCO guys is the "BCO Buggy Bombing tactic" which Cadaver and I have emulated as well.


Country: USA | Posts: 1419 Go to Top of Page

Petrified-OMO
Taxing Patience



Posted - Dec 29 2006 :  16:38:10  Show Profile  Reply with Quote
Yeah, the car bombing is annoying and your emulating it is even more annoying.


Country: USA | Posts: 7782 Go to Top of Page

Cadaver-OMO
Dead Man Flying



Posted - Dec 29 2006 :  17:29:35  Show Profile  Reply with Quote
I have learned a lot from watching the BCO's LOL


Country: USA | Posts: 688 Go to Top of Page
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