| Author |
Topic  |
|
Specimen-OMO
OMO stalker
   
|
Posted - Feb 06 2009 : 05:57:25
|
So does any know of a good guide for Massive Multiplayer Online Role Playing Games?
I played last night and felt somewhat overwhemled (besides killing the squigs part ) and I was wondering if there was a basic tutorial out there that someone knows about.
Ie: Accronymns and such.
BTW thanks Fossil for helping me out last night
|
Country: Canada
| Posts: 2859 |
|
|
Kayjay
Kay"I-buggy-bomb"jay
 

|
Posted - Feb 06 2009 : 07:19:26
|
Is there a "Good" guide? No. Playing an MMORPG is something that you learn to do, and it can't just be read. http://en.wikipedia.org/wiki/MMORPG http://us.blizzard.com/support/article.xml?articleId=20023&rhtml=true?rhtml=y
I remember when I started playing Knight Online as a Priest. One of the first things I said when I created the character was "OK, now what do I do?" It was then that I realized that the best thing to do was to start pushing buttons till I figured out what each one ment.
Usually, the mechanic for advancing in the game is as follows:
- Talk to an NPC, a non-player character. Usually there will be a sign signifying which one you should talk to. - Usually they will have Quest for you, where if you complete their quest, you will be rewarded in some way. This is also called "Getting a quest." - - Messenger quests are where they direct you to take something to another NPC - - Bounty quests are where you have to kill so many of a mob (a monster). It is also where you have to kill a certian monster, usually someone important. - - Retrieve quests are where you have to get an item for the NPC. The item could be either a drop (reward for killing mob) or in a certian location that is usually hard to get to. - - PVP (player vs. player) Quests are where you have to fulfill some objective where you have a possibility of getting into a battle with another player. - - Instance Quests are where you must party (group) with other players to do a type of quest listed above. - Turn the quest in, meaning go back to the NPC that you got the quest from. - They will give you a reward, usualy any of the following: Money, items, XP (experience), rep (reputation), a buff (bennificial spell) Though they differ between games, that's the simplest way to move ahead in the game.
In MMORPGs, there's no such thing as a finish line. There's always something to do once you reach what you thought was the finishing point. The driving force behind playing the game is to be better than X. Why am I so focused on leveling up? Because being max level is better than being lower level. Why am I so focused on killing certian bosses? Because they drop better gear than I have right now. Why am I so focused on killing one character? Because I want to prove that I'm more bad-a$$ than they are.
Outside of the whole self-improvement thing is the social thing. One of the resons that I play video games in general is to play with other people. hence why I would rather do zombies instead of hopping on any other cod5 multiplayer server. This is the part that defines the difference between console games and PC games. The fact that I could interact with 100k different people any time I want. Some things to remember: - Solo: Just one person - Party: 2-8 people together. Also known as a "Group" - Raid: 10-40 people. - Guild: Example: OMO is a Guild. Also known as a "clan".
That's all I can think of at the moment. Feel free to post and ask. There's no such thing as a noob question.
|
|
Country: USA
| Posts: 833 |
 |
|
|
Kayjay
Kay"I-buggy-bomb"jay
 

|
Posted - Feb 06 2009 : 07:45:19
|
Oh, and I found that the WORST thing that you can do is to NOT try out other MMORPGs. Each one is a little bit different in the game dynamics. For instance:
- EVE Online has no XP system. There are no levels. The driving force is money. - Lineage II doesn't have factions like WoW and PvP is player initated because it's always on. People can either help you or hurt you. - Knight Online has very few quests. Farming for XP isn't unpopular. Also, they have a quest just for beginners to help them level up to 30. - World of Warcraft encourages you to use 3rd party programs to help you play the game. - Silkroad Online is based soley on the time when people used the silk road to travel between Europe and East Asia. - Lord of The Rings: Online is designed to be purely RP, following the path of the book series.
Some games are free to play (F2P). For those ones, you usually can pay for objects that help you level up. The rest are Pay to Play (P2P), and most of them have a free, 1-2 week trial that doesn't require any info other than a name and e-mail. All you have to do is download the client.
http://www.mmorpg.com/gamelist.cfm/show/released
And remember, there is ALWAYS a penalty for dying at the hands of the computer. Either Monitary, Materieal, or loosing XP. In some cases, more than one. Choose your target wisely, and remember that running away is always an option. =D
|
|
Country: USA
| Posts: 833 |
 |
|
|
BackPainOMO
Have Blunderbus, Will Plunder!
    
|
Posted - Feb 06 2009 : 08:13:04
|
Good starter lesson Kayjay. Well done.
btw, EVE Onlinie has a time based XP system. You buy a skill and set it to train and it trains over time. YOu train up skills and can equip certain items that speed up the training. It is a nice system for players that are sick of the grind of higher level leveling that goes on in most mmorpgs.
In most mmos you cannot experience everything the game has to offer or get at the best of the best equipment without being part of a group of players that do the higher level questing/raids together. The team / social networking elements that make up the various guild/clan systems are very important to the game experience. You can have a lot of fun solo until you get about 1/2 to 2/3 of the way leeling.
Understand that there will always be 10 year olds with massively twinked (uber equipped) characters that enjoy nothging more than causing other players misery. Preferably with other 10 year olds accompanying them and laughing about it the whole time. Mostly they will be found on PvP servers, but they exist everywhere. They are typically easily avoided and you are far better off keeping clear of them and not getting worked about it as there is nothing you can do in most cases and the game admins will tell you it is a an intentional element of game play. (You find them in BF2 as well, so don't let the above discourage you, just make you aware.)
|
| "The (Democratic) Party seeks power entirely for its own sake. We are not interested in the good of others; we are interested solely in power. Not wealth or luxury or long life or happiness: only power, pure power. ... We know that no one ever seizes power with the intention of relinquishing it. Power is not a means, it is an end. One does not establish a dictatorship in order to safeguard a revolution; one makes the revolution in order to establish the dictatorship. The object of persecution is persecution. The object of torture is torture. The object of power is power. Now do you begin to understand me?" --George Orwell, "1984" - And if you have not figured that out by now with Obama in office, there is no hope. |
|
Country: USA
| Posts: 2406 |
 |
|
|
Fossil-OMO
Moderator
    

|
Posted - Feb 06 2009 : 10:00:52
|
There is a lot to take in at first, I admit I'm not the best at explaining things but I'll try answer all your questions to the best of my ability. We had a short amount of time last night so I was trying to get in as much as I could so it was probably a little much to take in. I'll go a little slower tonight and role a healer for you so you can live longer than 3 seconds against those nasty level 9 Orcs that were showing you no love last night.
There is a players guild in game, It the big (?) Question mark icon at the top of the screen on the far right just to the left of the mini map. IT has tons of FAQ and key commands that should help you out a lot.
There is a lot to take in Speci but that's part the reason I like MMO's over FPS games. There is more depth to them and you'll see that as you flesh your character by obtaining gear and getting XP to get more skill that will make more a force to be reckoned with!
I get off work around 9CST tonight so take some time to read players guide, do some quest and KILL THOSE DAMN SQUIGS!

|
Edited by - Fossil-OMO on Feb 06 2009 10:04:19 |
|
Country: USA
| Posts: 1469 |
 |
|
|
Petrified-OMO
Taxing Patience
    

|
Posted - Feb 06 2009 : 11:50:18
|
Hmmm… MMORPGs
I should say that RPGs are what got me into MMORPGs. I used to play a lot of RPGs and table top games when I was growing up so the advent of online RPGs was intriguing. However, I never got into Everquest as it was reputed to being addicting and the idea of paying a fee to play a game you purchased was foreign to me. Fantasy was not as attractive to me as Science Fiction and, to be honest, I was looking for the equivalent of Privateer in MMORPG form. I tended to satisfy my RPG fixation with Neverwinter Nights and tended to play a lot with the old and now defunct Drunken Warriors on their Neverwinter Nights server. All that, while playing Homeworld and MechWarrior IV. I actually did find a game like Privateer called Jump Gate Online. I Beta tested the game but since the year was 2000/2001 and I was not really keen on the idea of paying to play, I did not continue playing once the game was released. I did, however, enjoy it considerably.
I Beta Tested EVE Online and played a month after release since I had purchased the game and was given a free month of play. The game on release was considerably different than now and, in many ways, frustrating due to certain bugs at the time. I was still not keen on paying to play, but I was warming up to the idea. You see, after playing Neverwinter Nights online on private servers I began to appreciate the idea of a paid staff maintaining the world and adding content to that world. I then Beta tested Saga of Ryzome, which was an interesting mix of science fiction and fantasy and was considering paying to play when I happened to hear of a Super Hero MMO called City of Heroes which just went into Open Beta. Ohhh… I recalled the days of playing Champions so I decided to give it a try. Wow… the game blew Saga out of the water and broke down the last barrier separating me from any hesitation on paying to play. This game had potential and, more importantly, the game had comparatively ZERO grind in it. It was the grind from Neverwinter Nights that made me glad I never played Everquest since the grind itself put me off. City of Heroes’ grind was almost non-existent at the low to mid levels. Looting was automatic making the point of defeating your enemies easier and more straight forward. Anyways… City of Heroes was the game that convinced me to pay money to play.
I dabbled in EVE online again, and while it was fun, it simply did not offer me the control I wanted over my space craft. I had attempted to get back into Jump Gate, but there was some now forgotten oddity working against me at the time and I did not pick it up. I currently still play City of Heroes and while I have messed with other MMOs, it has been the one to really keep me playing – something even WoW can’t claim. Jump Gate Evolution (Jump Gate’s sequel) is about to go into Beta and I have high hopes that I might at last get to play Privateer Online. Champions Online Beta is going on and appears to have potential. Then there is the MMORPG to be released by Bioware, makers of fine single player and multiplayer RPGs such as Neverwinter Nights and Mass Effect. I think that release, The Old Republic, will knock some wind out of World of Warcraft and make former players of Star Wars Galaxies content after the tortures they endured with it.
Anyways, quite a long point to get to this: MMORPGs offer something very critical that single point releases like Call of Duty cannot offer: expanding content and volumes of players to compete with or against. It is trappings of MMORPGs are something to be wary of. Call of Duty and BF2 both adopted the online persistence of leveling up and gaining better equipment/perks as a way to keep people playing longer. CoD5 added Prestige to keep you playing longer but I think that purpose was negated by the allowance of high point servers. Grind kills ones love for any game and turns the game from something enjoyable to something reminding you of work. Grind is work. Grind is not paid for but something you pay for. Everquest was all about Grind. WoW at least made it a bit more enjoyable while City of Heroes threw a lot of the nonsense grinding out (go collect 5 Beads of Harkening… oh, you might need to kill 100 enemies to do so by the way gave way to go kill 5 enemies of X faction). BUT Grind exists for one reason only: keep players from exhausting content faster than it can be put out. Content is one very important reason you play since it gives form to the game and a reason for why you do anything in it.
If the game’s design makes it difficult to team up, it will lead to frustration and loss of customers to games that do make it easier to team up. Comparing the soon to be shuttered Tabula Rasa with City of Heroes, the ease of teaming is Night and Day. When the game was released, teaming was frustrating beyond belief – it was unfinished. Even now, teaming is not easy when compared to City of Heroes or WoW. Even WoW could use some improvement with regards to teaming up. City of Heroes, despite anything else it does or does not do, revolutionized teaming by making it easy. WoW improved it’s team functions due to City of Heroes and the Age of Conan borrowed the more critical perk City of Heroes had: Side kicking – temporarily boosting a lower level character to that of a fellow team mate. This made teaming up with friends who have played longer much easier. A level 5 could be hopped up to play with a level 40 and not be an agro magnet or die when level 40 enemies glanced their way.
In the end, all MMORPGs, if they are of quality, will have a tutorial on how to get through the basics of that game. WoW’s initial low level quests give you a practical tutorial of how to play the game. City of Heroes has a tutorial zone that gives you the basic information you need to play. Warhammer, like WoW, gets you started right off, but I think beginning MMO players might feel somewhat lost when trying to play if they never played before. All MMORPGs will have forums that will guide you in playing the game. Also, having friends who have played before helps a lot since you can team up with them. Central forums are very useful. Use them. Tabula Rasa also failed in part by trying a new approach and not having game forums – they relied on the clans/community to make their own which splinters your player base and, in the end, results in people not having a sense of being part of the game.
Like Kay Jay said: Create a Character, talk to contact, do things, talk to other contacts who have you do other things, level up and improve your character, experience content, and in the end retire them. Rinse and repeat. There is a lot of variety with regards to MMORPGs, a lot of them you won’t like, period. For one reason or another they won’t quite tickle you the way you really want to be tickled. There might be one or two that you will like, that will tickle you just right and you might end up playing it for years.
|
|
Country: USA
| Posts: 7782 |
 |
|
|
burniste
frequent visitor
 

|
Posted - Feb 06 2009 : 12:59:59
|
quote: Originally posted by Petrified-OMO
wall of text
this thread should be locked so all the letters aren't used up. [j/k]
i am not normally an mmorpg player, but i've enjoyed this thread, discussion. isn't this more the way 0M0 used to be? i remember learning things when i first started reading these forums.
|
|
Country: USA
| Posts: 921 |
 |
|
|
Petrified-OMO
Taxing Patience
    

|
Posted - Feb 06 2009 : 15:01:38
|
quote: Originally posted by burniste
quote: Originally posted by Petrified-OMO
wall of text
this thread should be locked so all the letters aren't used up. [j/k]
i am not normally an mmorpg player, but i've enjoyed this thread, discussion. isn't this more the way 0M0 used to be? i remember learning things when i first started reading these forums.
What? you saying I talk to much? And yes, this is, more or less, the point of the Old Men Online.
|
|
Country: USA
| Posts: 7782 |
 |
|
|
Fossil-OMO
Moderator
    

|
Posted - Feb 06 2009 : 15:53:49
|
Paragraph much amigo? I know you like CoH but no grinding? cough* couch* and if you die you got to grind twice as hard to make up the difference! I do admit there were some fun times in the task force groups that you, Pacy, Festus, Bugger and my self where in. I remember teleporting pacy into group of bad guys hehe. The travel powers in CoH are the best in any MMO I've played, and the Knock backs agains the mobs were great too. The quest and the lack of pvp at the time force me to greener pastures.
|
|
Country: USA
| Posts: 1469 |
 |
|
|
Petrified-OMO
Taxing Patience
    

|
Posted - Feb 06 2009 : 16:06:15
|
Bah, paragraphs looked better in the text document I started with. Fixing now.
Anyways: debt changed significiantly, it still exists, but to such an extend it is almost laughable (lower cap, lower rates of gain when on missions or if you recently were defeated, etc...). Also, PvP is in the game and content keeps coming on a regular basis. Next issue will see an explosion of content with the Mission Architect which will allow players to contribute player made missions.
I am pretty sure they will grant some more free reactivation days for old accounts in the next month or two and you can always try a trial account to see what is new.
Oh, and Fossil: I didn't say CoH lacked grinding.
|
|
Country: USA
| Posts: 7782 |
 |
|
|
Kayjay
Kay"I-buggy-bomb"jay
 

|
Posted - Feb 06 2009 : 16:16:22
|
If you find a MMO that you like that's P2P, you might be able to find a private server to play on. It's a good way to check out all of the features of the full game in a short ammount of time. The down side is that the quality of the service is lacking. for instace don't be supprised if you get disconnected, the admins are buttheads, so on and so forth.
I'll keep y'all posted when I get my wow server up and going.
|
|
Country: USA
| Posts: 833 |
 |
|
|
Petrified-OMO
Taxing Patience
    

|
Posted - Feb 06 2009 : 16:20:34
|
True, but like KayJay said: quality is lacking.
Patching will be behind.
But I don't know about KayJay being a butthead.
|
|
Country: USA
| Posts: 7782 |
 |
|
|
Fossil-OMO
Moderator
    

|
Posted - Feb 06 2009 : 16:38:44
|
City of Heroes’ grind was almost non-existent Oh really? lol.
|
|
Country: USA
| Posts: 1469 |
 |
|
|
burniste
frequent visitor
 

|
Posted - Feb 06 2009 : 16:49:22
|
quote: Originally posted by Petrified-OMO
But I don't know about KayJay being a butthead.
I, Sir, will personally vouch for KJ.
i wish him well trying to run a wow server, and this thread gives me insight into mmorpg than if i'd picked the game off a shelf.
btw he's a butthead. =)
|
|
Country: USA
| Posts: 921 |
 |
|
|
Bloody
OMO groupie
  

|
Posted - Feb 06 2009 : 17:26:40
|
I was one that always stayed way away from MMO's and RPG's for the most part too. However, some BCO's (not active any more) got me to try WOW and I have to say it was great fun. However, it seems that MMO's take way too much time to play and keep up with your guild. I was playing hours on hours of WOW just to stay somewhat in step with the rest of the guild and it still was almost "work" to grind levels, etc. The best MMO by far is WOW, just because of the huge number of players and the rich stories, etc, but I really loved playing AoC. That game was great because it was a mix of an MMO and some more active FPS style fighting, etc. If they had just supported the game right and made very needed changes, it may have been a game I still played.
I hated Warhammer, but I know lots of people like it. I am looking forward to the new Star Wars MMO and maybe will even try the new Star Trek one as well, but it's hard to get into MMO's for me now cause of almost no time to play.
|

|
|
Country:
| Posts: 1212 |
 |
|
|
Kayjay
Kay"I-buggy-bomb"jay
 

|
Posted - Feb 06 2009 : 17:40:45
|
quote: Originally posted by burniste
btw he's a butthead. =)
So, I'll be looking for ya on my server.

|
|
Country: USA
| Posts: 833 |
 |
|
|
Fossil-OMO
Moderator
    

|
Posted - Feb 06 2009 : 18:36:30
|
WoW pvp =suck WaR pvp>WoW PvP.
Bloody the first couple of days I played WaR I didn't like it either, I had to get the big picture before I came to like it. There is a point to the PvP in WaR locking the zones and eventually invading the capital city to kill the king. WoW had no War so I dub it. World of ---Craft.
AoC was cool, but just not enough zones and not enough purpose. The fatalities were sweet and something I will forever miss.
|
Edited by - Fossil-OMO on Feb 06 2009 18:38:10 |
|
Country: USA
| Posts: 1469 |
 |
|
|
BackPainOMO
Have Blunderbus, Will Plunder!
    
|
Posted - Feb 06 2009 : 18:42:11
|
I might have to try AoC just because I never seem to get past the mid game anyway, so the lack of total depth may not matter to my 2 hours a night max game play.
|
| "The (Democratic) Party seeks power entirely for its own sake. We are not interested in the good of others; we are interested solely in power. Not wealth or luxury or long life or happiness: only power, pure power. ... We know that no one ever seizes power with the intention of relinquishing it. Power is not a means, it is an end. One does not establish a dictatorship in order to safeguard a revolution; one makes the revolution in order to establish the dictatorship. The object of persecution is persecution. The object of torture is torture. The object of power is power. Now do you begin to understand me?" --George Orwell, "1984" - And if you have not figured that out by now with Obama in office, there is no hope. |
|
Country: USA
| Posts: 2406 |
 |
|
|
Petrified-OMO
Taxing Patience
    

|
Posted - Feb 06 2009 : 18:58:47
|
quote: Originally posted by Fossil-OMO
City of Heroes’ grind was almost non-existent Oh really? lol.
Yes. Compared with the RPGs and MMORPGs I have played with before: yes. The main area people have and still have is the 36-41 level range. Note the past tense I use as well. More current MMORPGs have minimized the death experience to the point where it does not matter. I still preferred CoH's debt to WoW's debt inducement any day. Champion's online has a rather lenient death penalty - temporary stat reduction just like Tabula Rasa. In response to the CoH dev team lowered debt cap as well as the debt penalties and in many respects made the earning debt laughable. For people trying to collect badges, obtaining the debt badge has become more of a challenge. 
quote: WoW pvp =suck WaR pvp>WoW PvP.
Very true.
|
|
Country: USA
| Posts: 7782 |
 |
|
|
Kayjay
Kay"I-buggy-bomb"jay
 

|
Posted - Feb 06 2009 : 21:31:02
|
Like.... As in it sucks more?
=P
|
|
Country: USA
| Posts: 833 |
 |
|
|
Petrified-OMO
Taxing Patience
    

|
Posted - Feb 06 2009 : 21:57:37
|
LOL... no, quite the opposite.
|
|
Country: USA
| Posts: 7782 |
 |
|
Topic  |
|
|
|